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ML_LNOTFOUND when picking up grenade


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Hell Phoenix
Senior Member
Join Date: Jan 2005
Old 01-19-2005 , 10:01   ML_LNOTFOUND when picking up grenade
Reply With Quote #1

Hi, I run a DoD server and whenever someone picks up a grenade it flashes "ML_LNOTFOUND, ....."

I looked in the miscstats.txt and it seems to be there, but I am not sure. We are using version 1.0 from the download section of the main page (downloaded it last week). I am posting the content of the miscstats.txt at the end. Does anyone know how to fix this? BTW, this is the english version.

[en]
WITH = with
KNIFE_MSG_1 = %s sliced and diced %s
KNIFE_MSG_2 = %s pulled out knife and gutted %s
KNIFE_MSG_3 = %s sneaks carefully behind and knifed %s
KNIFE_MSG_4 = %s knived %s
LAST_MSG_1 = Now all depend on you!
LAST_MSG_2 = I hope you still have a healthpack.
LAST_MSG_3 = All your teammates were killed. Good luck!
LAST_MSG_4 = Now you are alone. Have fun!
HE_MSG_1 = %s sends a little gift to %s
HE_MSG_2 = %s throws a small present to %s
HE_MSG_3 = %s made a precision throw to %s
HE_MSG_4 = %s got a big explosion for %s
SHE_MSG_1 = %s detonated himself with a grenade
SHE_MSG_2 = %s trys the effect of an HE Grenade
SHE_MSG_3 = %s swallows grenades whole!
SHE_MSG_4 = %s explodes!
HS_MSG_1 = $kn killed $vn with a well^nplaced shot to the head!
HS_MSG_2 = $kn removed $vn's^nhead with the $wn
HS_MSG_3 = $kn turned $vn's head^ninto pudding with the $wn
HS_MSG_4 = $vn got pwned by $kn
HS_MSG_5 = $vn's head has been^nturned into red jello
HS_MSG_6 = $kn has superb aim with the $wn,^nas $vn well knows.
HS_MSG_7 = $vn's head stayed in $kn's^ncrosshairs a bit too long...
DOUBLE_KILL = Wow! %s made a double kill!!!
PREPARE_FIGHT = Prepare to FIGHT!^nRound %d
KILLED_ROW = You've killed %d in a row so far
DIED_ROUNDS = Careful! You've died %d rounds in a row now...
KILLED_CHICKEN = Somebody killed a chicken!!!
BLEW_RADIO = Somebody blew up the radio!!!
REACHED_TARGET = Omg! %s reached the target!
PLANT_BOMB = %s is planting the bomb!
DEFUSING_BOMB = %s is defusing the bomb...
SET_UP_BOMB = %s set us up the bomb!!!
DEFUSED_BOMB = %s defused the bomb!
FAILED_DEFU = %s failed to defuse the bomb...
PICKED_BOMB = %s picked up the bomb...
DROPPED_BOMB = %s dropped the bomb!!!
CT = CT
CTS = CTS
TERRORIST = TERRORIST
TERRORISTS = TERRORISTS
REMAINING = %d %s Remaining...
KILLS = kills
HS = hs
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f1del1ty.oXi
Veteran Member
Join Date: Nov 2004
Old 01-19-2005 , 17:08  
Reply With Quote #2

make sure you have all files in yout data\lang folder. Redownload amxx and see if they match up.
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Hell Phoenix
Senior Member
Join Date: Jan 2005
Old 01-19-2005 , 18:33  
Reply With Quote #3

I redownloaded the files and they are all the same. I also reinstalled it just to make sure and it still is showing up the same way. Does this work for anyone on dod? Am I the only one with this problem?

The exact error is "ML_LNOTFOUND, NADE_CAUGHT" anyone?
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Hell Phoenix
Senior Member
Join Date: Jan 2005
Old 01-20-2005 , 21:28  
Reply With Quote #4

bump....anyone?
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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 01-21-2005 , 00:07  
Reply With Quote #5

this is pretty easy to fix, but you're in the wrong file dude.

open stats_dod.txt in \addons\amxmodx\data\lang\
and look for this line:
Code:
NADE_CATCHED = Wow! %s catched enemy grenade!
and replace it with:
Code:
NADE_CAUGHT = Wow! %s catched enemy grenade!
if you want to fix it for all languages, just replace all NADE_CATCHED with NADE_CAUGHT in that file, then save and close it
and restart the map.
FeuerSturm is offline
Hell Phoenix
Senior Member
Join Date: Jan 2005
Old 01-22-2005 , 21:17  
Reply With Quote #6

Just wanted to let everyone know in case they have the same problem that firestorm is a god and that fixed it. Thanks!
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