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Convert CS:S Weapon to CS 1.6 Tutorial


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dels
Senior Member
Join Date: Apr 2009
Old 06-09-2009 , 06:31   Convert CS:S Weapon to CS 1.6 Tutorial
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Okay, as i promised several days ago that i will write how to convert weapon from CS:S to CS 1.6, so here they are attached in single zip file.

Though this was not perfect (since it missing 1 in-game pic) but it worth releasing, i'll update the pic soon (i haven't play CS for a week so i didn't have in-game screenshots).

Later i'll try to completed the pic, fix some typo, improve here and there...

If you have some question, suggestion or unclear in some section PM me

I know there's already tutorial in FPSBanana.com, and this tutorial use the tutorials on FPSBanana as base. This tutorials mean to be an update and created more clearer, especially in realign UV Maps, also i add how to fix dead frames on animation and rotating model

later i will write a revision for this tutorial that cover solving problem with too many vertices and muzzle flash/brash ejection


Hope this help you...

About too many vertices
This mostly caused when we want to convert hi-poly model into HL1, since studiomdl on HL1 only support up to 3500 triangles (poly) in one smd, this can be solved if you split the part into some smaller parts.

Also i have post how to solve this problem (without picture & quickly write):
http://forums.alliedmods.net/showpos...&postcount=758
http://forums.alliedmods.net/showpos...3&postcount=16

And take a look this example:
http://www.mediafire.com/?entegdz1dty
http://www.mediafire.com/?edjt1souigg

if you need more info on how to split it, PM me

About muzzle flash placement
Sometimes when you convert some model, muzzle flash not show up, this mostly because $attachment line on .qc file are not working, you must reattach the muzzle into parent bone and tweak by yourself. Same goes to brash ejection (place where shell came out)

Parent bones usually named v_weapon.xxx where xxx = weapon name, for example v_weapon.m249, but sometimes called only xxx (m249) or xxx.parent (m249.parent) or else combination. You can check it on MilkShape3D

see this for information:
http://forums.alliedmods.net/showpos...&postcount=764

if you need more info on how to tweak $attachment, PM me

PS:
  • Converting player can be lengthy process that i will not create any tutorials anytime soon
  • Don't release it without author permission, especially on FPSBanana.com
  • Don't claim the model as yours if it wasn't
  • I don't take any responsibility with your CS

here are download link:
http://www.mediafire.com/?2nnx0yzn02d

and here some proof (C4)
http://www.mediafire.com/?mjm0r55jgdg
the big size w didn't pass mp_consistency so i included the small size
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Last edited by dels; 06-25-2009 at 02:25.
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Big Boss
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Join Date: Apr 2009
Location: In Hell for now!!!!
Old 06-09-2009 , 06:34   Re: Convert CS:S Weapon to CS 1.6 Tutorial
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there is 1 tutorial in fpsbanana
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dels
Senior Member
Join Date: Apr 2009
Old 06-09-2009 , 06:36   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #3

Quote:
Originally Posted by Big Boss View Post
there is 1 tutorial in fpsbanana
yes i already know, and i use his tutorial as base...

this tutorials mean to be an update and created more clearer, especially in realign UV Maps, also i add how to fix dead frames on animation and rotating model

just check it out, full of images
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sabrioz
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Join Date: Apr 2009
Old 06-09-2009 , 08:10   Re: Convert CS:S Weapon to CS 1.6 Tutorial
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good job dels...i like your tutor...
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dels
Senior Member
Join Date: Apr 2009
Old 06-09-2009 , 21:32   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #5

hope will help you as for character the most time consuming is to make CS:S player match the CS 1.6 bones, since i don't find any easy solutions to do that (mean by manually one-by-one)

maybe someone can show me how to attach/assign bones easily?

and yes i already read tutorials on FPSBanana.com , especially about bones assigning
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albert123
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Join Date: Mar 2009
Location: VietNam, Hai Phong
Old 06-09-2009 , 21:58   Re: Convert CS:S Weapon to CS 1.6 Tutorial
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Quote:
Originally Posted by dels View Post
hope will help you as for character the most time consuming is to make CS:S player match the CS 1.6 bones, since i don't find any easy solutions to do that (mean by manually one-by-one)

maybe someone can show me how to attach/assign bones easily?

and yes i already read tutorials on FPSBanana.com , especially about bones assigning
Oh, shit. In your tutorial. I don't know everything about PhotoShop so i can learn it
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dels
Senior Member
Join Date: Apr 2009
Old 06-09-2009 , 22:27   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #7

Quote:
Originally Posted by albert123 View Post
Oh, shit. In your tutorial. I don't know everything about PhotoShop so i can learn it
can or can't? LOL, if you read my tutor step-by-step, you will notice that i never work on it (the textures) on photoshop thing i have used was XNView which was freely available

i only mention you can do that in other image editor such as Photoshop, Gimp, ACDSee, etc...

but photoshop not necessary... i never even touch it in process, as you can see there were no photoshop screenshot in tutorials

if you can't learn from it, it's maybe your problem (especially with english language) since you can't understand what i'm talking on that tutorials

try it before starting to complain you can't do it, since it easy to learn by doing, the hardest parts was to write sufficient tutorials that can be understand by newbie
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 06-09-2009 , 23:23   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #8

Honestly converting models can be either really fast or really slow depends on your method. Converting models is also a trial and error type deal. Most source models have insane poly counts compared to cs 1.6 models, so that can be you main problem. If you know how to (most people don't) to convert maps they are even more picky and take a lot of time to convert and then fix them up. The really good methods and programs to get them done quickly are kept quiet, but you can still do it without them.
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dels
Senior Member
Join Date: Apr 2009
Old 06-09-2009 , 23:41   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #9

@Tirant
can you teach me the "fast" way?

yes i have some problem too with the insanely poly count, that i tried to solve by using DirectX Mesh Tools and reattach bones or separate the parts into different SMD especially the "hands" thing but both method takes more time... (later was easier and faster though)

maybe you can teach me to reduce poly count without affecting the bones structure?

since seem you really good in converting models
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Last edited by dels; 06-10-2009 at 00:14.
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Tirant
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Old 06-10-2009 , 01:39   Re: Convert CS:S Weapon to CS 1.6 Tutorial
Reply With Quote #10

Trade secrets my friend. Someday though (eventually) I will make a giant tutorial on everything I know.
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