PHP Code:
fw_PlayerSpawn_Post(id)
{
if(get_user_team(id) == 1)
{
PlayerClass[id] = random_num(0, 3)
}
if ( PlayerClass[id] == 0 )
{
new const ZOMBIE_PLAYER_MODEL[] =
{
"Hunter"
}
new const ZOMBIE_MODEL[] =
{
"models/player/Hunter/Hunter.mdl"
}
new const g_sound_miss[][] =
{
"l4d/miss1_hunter.wav",
"l4d/miss2_hunter.wav"
}
new const g_sound_hit[][] =
{
"l4d/strike1_hunter.wav",
"l4d/strike2_hunter.wav",
"l4d/strike3_hunter.wav"
}
new const g_sound_pain[][] =
{
"l4d/pain1_hunter.wav",
"l4d/pain2_hunter.wav",
"l4d/pain3_hunter.wav",
"l4d/pain4_hunter.wav",
"l4d/pain5_hunter.wav",
"l4d/pain6_hunter.wav",
"l4d/pain7_hunter.wav"
}
new const g_sound_die[][] =
{
"l4d/die1_hunter.wav",
"l4d/die2_hunter.wav",
"l4d/die3_hunter.wav",
"l4d/die4_hunter.wav",
"l4d/die5_hunter.wav",
"l4d/die6_hunter.wav"
}
cvar_health = register_cvar("zswarm_health", "650")
cvar_armour = register_cvar("zswarm_armour", "0")
cvar_gravity = register_cvar("zswarm_gravity", "700")
cvar_speed = register_cvar("zswarm_speed", "245")
}
else if ( PlayerClass[id] == 1 )
{
new const ZOMBIE_PLAYER_MODEL[] =
{
"Smoker"
}
new const ZOMBIE_MODEL[] =
{
"models/player/Smoker/Smoker.mdl"
}
new const g_sound_miss[][] =
{
"l4d/miss1_smoker.wav",
"l4d/miss2_smoker.wav"
}
new const g_sound_hit[][] =
{
"l4d/strike1_smoker.wav",
"l4d/strike2_smoker.wav",
"l4d/strike3_smoker.wav"
}
new const g_sound_pain[][] =
{
"l4d/pain1_smoker.wav",
"l4d/pain2_smoker.wav",
"l4d/pain3_smoker.wav",
"l4d/pain4_smoker.wav",
"l4d/pain5_smoker.wav",
"l4d/pain6_smoker.wav",
"l4d/pain7_smoker.wav"
}
new const g_sound_die[][] =
{
"l4d/die1_smoker.wav",
"l4d/die2_smoker.wav",
"l4d/die3_smoker.wav",
"l4d/die4_smoker.wav",
"l4d/die5_smoker.wav",
"l4d/die6_smoker.wav"
}
cvar_health = register_cvar("zswarm_health", "800")
cvar_armour = register_cvar("zswarm_armour", "0")
cvar_gravity = register_cvar("zswarm_gravity", "800")
cvar_speed = register_cvar("zswarm_speed", "240")
}
else if ( PlayerClass[id] == 2 )
{
new const ZOMBIE_PLAYER_MODEL[] =
{
"Boomer"
}
new const ZOMBIE_MODEL[] =
{
"models/player/Boomer/Boomer.mdl"
}
new const g_sound_miss[][] =
{
"l4d/miss1_boomer.wav",
"l4d/miss2_boomer.wav"
}
new const g_sound_hit[][] =
{
"l4d/strike1_boomer.wav",
"l4d/strike2_boomer.wav",
"l4d/strike3_boomer.wav"
}
new const g_sound_pain[][] =
{
"l4d/pain1_boomer.wav",
"l4d/pain2_boomer.wav",
"l4d/pain3_boomer.wav",
"l4d/pain4_boomer.wav",
"l4d/pain5_boomer.wav",
"l4d/pain6_boomer.wav",
"l4d/pain7_boomer.wav"
}
new const g_sound_die[][] =
{
"l4d/die1_boomer.wav",
"l4d/die2_boomer.wav",
"l4d/die3_boomer.wav",
"l4d/die4_boomer.wav",
"l4d/die5_boomer.wav",
"l4d/die6_boomer.wav"
}
cvar_health = register_cvar("zswarm_health", "400")
cvar_armour = register_cvar("zswarm_armour", "0")
cvar_gravity = register_cvar("zswarm_gravity", "700")
cvar_speed = register_cvar("zswarm_speed", "250")
}
else if ( PlayerClass[id] == 3 )
{
new const ZOMBIE_PLAYER_MODEL[] =
{
"Hunter"
}
new const ZOMBIE_MODEL[] =
{
"models/player/Hunter/Hunter.mdl"
}
new const g_sound_miss[][] =
{
"l4d/miss1_tank.wav",
"l4d/miss2_tank.wav"
}
new const g_sound_hit[][] =
{
"l4d/strike1_tank.wav",
"l4d/strike2_tank.wav",
"l4d/strike3_tank.wav"
}
new const g_sound_pain[][] =
{
"l4d/pain1_tank.wav",
"l4d/pain2_tank.wav",
"l4d/pain3_tank.wav",
"l4d/pain4_tank.wav",
"l4d/pain5_tank.wav",
"l4d/pain6_tank.wav",
"l4d/pain7_tank.wav"
}
new const g_sound_die[][] =
{
"l4d/die1_tank.wav",
"l4d/die2_tank.wav",
"l4d/die3_tank.wav",
"l4d/die4_tank.wav",
"l4d/die5_tank.wav",
"l4d/die6_tank.wav"
}
cvar_health = register_cvar("zswarm_health", "2500")
cvar_armour = register_cvar("zswarm_armour", "0")
cvar_gravity = register_cvar("zswarm_gravity", "600")
cvar_speed = register_cvar("zswarm_speed", "250")
}