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Subplugin Submission [ZP] Extra Item:Snark Infector (UPDATE 14.06.09)


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sunx
Veteran Member
Join Date: Mar 2009
Location: Germany
Old 06-12-2009 , 02:59   Re: [ZP] Extra Item:Snark Infector (UPDATE 11.06.09)
Reply With Quote #1

Well ... when i install the plugin, server crashs and says, it needs the w_ model ? oO
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-12-2009 , 03:08   Re: [ZP] Extra Item:Snark Infector (UPDATE 11.06.09)
Reply With Quote #2

Actually it's true in the plugin I precache "models/w_sqknest.mdl" even not used in the code but it should not be a problem since it's a content from valve, so all people have already this model. So the problem is not the plugin ( though I will remove this line ) ...

@tii : Really this error is not because of my plugin. A valid id is always passed so I assume is because of ZP.

About 1 - Weird, because I remove the weapon when the round starts.. 2 - I think it's because I do damage when snark attacks and in ZP you don't need that. Will remove that.
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Last edited by Arkshine; 06-12-2009 at 03:15.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-12-2009 , 05:38   Re: [ZP] Extra Item:Snark Infector (UPDATE 11.06.09)
Reply With Quote #3

About 1, I know why now. You get an HE when you're CT and I have no checks for that. It will be fixed.

@RED7: In your original code you don't want to infect the last human, is it right ? So if snark see the last human he will take only damage ?
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sunx
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Join Date: Mar 2009
Location: Germany
Old 06-12-2009 , 06:48   Re: [ZP] Extra Item:Snark Infector (UPDATE 11.06.09)
Reply With Quote #4

Would be nice to remove the line ty !

n1 plugin
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RED7
Member
Join Date: May 2009
Location: Russia, Saint-Petersburg
Old 06-12-2009 , 13:23   Re: [ZP] Extra Item:Snark Infector (UPDATE 11.06.09)
Reply With Quote #5

Quote:
@RED7: In your original code you don't want to infect the last human, is it right ? So if snark see the last human he will take only damage ?
Yes, if human is last human function "zp_infect_user" return false,but will'nt return damage human
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-12-2009 , 14:22   Re: [ZP] Extra Item:Snark Infector (UPDATE 11.06.09)
Reply With Quote #6

Ok, v.1.0.6. All bugs should be gone. I've tested myself, i've seen no problems.
Attached Files
File Type: sma Get Plugin or Get Source (zp_extra_squeakgrenade.sma - 827 views - 48.4 KB)
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Last edited by Arkshine; 06-13-2009 at 01:57. Reason: Updated : v1.0.6
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tii
Senior Member
Join Date: Apr 2009
Old 06-12-2009 , 17:57   Re: [ZP] Extra Item:Snark Infector (UPDATE 11.06.09)
Reply With Quote #7

Quote:
Originally Posted by arkshine View Post
Ok, v.1.0.5. All bugs should be gone. I've tested myself, i've seen no problems.
arkshine, the problem was resolved

tested for 1 hour and a half.
and are using many times.
and showed no error.

with its last update v1.0.5.

only did the following
> Update of sxe 7.8
> Disable lasermines.

just that.

thanks for your commitment to quick launch updates. This is very good!

Now with v1.0.5, the CT still has snark at the beginning of the round.

ty!
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cTm
BANNED
Join Date: Sep 2008
Old 06-13-2009 , 06:00   Re: [ZP] Extra Item:Snark Infector (UPDATE 11.06.09)
Reply With Quote #8

Quote:
Originally Posted by arkshine View Post
Ok, v.1.0.6. All bugs should be gone. I've tested myself, i've seen no problems.
never got going pluginu
Code:
Plugin failed to compile! Please try contacting the author.Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/home/groups/alliedmodders/forums/files/7/7/7/9/43654.attach(70) : fatal error 100: cannot read from file: "zombieplague"

Compilation aborted.
1 Error.
compile error


missed the plugin does not work in any way, do something and solve
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nidhal
Member
Join Date: Feb 2008
Old 06-13-2009 , 07:05   Re: [ZP] Extra Item:Snark Infector (UPDATE 11.06.09)
Reply With Quote #9

cTm, Make sure that you have zombieplague.inc in /scripting/include/
(download Zombie Plague Mod to get that file)
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nidhal
Member
Join Date: Feb 2008
Old 06-13-2009 , 08:48   Re: [ZP] Extra Item:Snark Infector (UPDATE 11.06.09)
Reply With Quote #10

Quote:
new const gSnarkHunt1Sound [] = "squeek/sqk_hunt1.wav";
new const gSnarkHunt2Sound [] = "squeek/sqk_hunt2.wav";
new const gSnarkHunt3Sound [] = "squeek/sqk_hunt3.wav";
new const gSnarkDieSound [] = "squeek/sqk_die1.wav";
new const gSnarkAttackSound [] = "squeek/sqk_deploy1.wav";
new const gSnarkBlastSound [] = "weapons/sqk_blast2.wav";
new const gSnarkBodySplatSound[] = "common/bodysplat.wav";
I have downloded RED7's Ressources.zip but I can't find this files
squeek/sqk_hunt2.wav
squeek/sqk_hunt3.wav
squeek/sqk_die1.wav
squeek/sqk_deploy1.wav
common/bodysplat.wav
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