PHP Code:
public Primary(id)
{
new menu = menu_create("\yPrimary Weapons:", "prim_handle")
if (PlayerLevel[id] >= 0)
{
menu_additem(menu, "\wGlock 18C", "1", 0)
}
if (PlayerLevel[id] >= 1)
{
menu_additem(menu, "\wUSP .45 ACP Tactical", "2", 0)
}
if (PlayerLevel[id] >= 2)
{
menu_additem(menu, "\wP228 Compact", "3", 0)
}
if (PlayerLevel[id] >= 3)
{
menu_additem(menu, "\wFiveseveN", "4", 0)
}
if (PlayerLevel[id] >= 4)
{
menu_additem(menu, "\wDesert Eagle .50 AE", "5", 0)
}
if (PlayerLevel[id] >= 5)
{
menu_additem(menu, "\wDual Elite Berettas", "6", 0)
}
if (PlayerLevel[id] >= 6)
{
menu_additem(menu, "\wSchmidt TMP", "7", 0)
}
if (PlayerLevel[id] >= 7)
{
menu_additem(menu, "\wIngram MAC-10", "8", 0)
}
if (PlayerLevel[id] >= 8)
{
menu_additem(menu, "\wUMP 45", "9", 0)
}
if (PlayerLevel[id] >= 9)
{
menu_additem(menu, "\wMP5 Navy", "10", 0)
}
if (PlayerLevel[id] >= 10)
{
menu_additem(menu, "\wES P90", "11", 0)
}
if (PlayerLevel[id] >= 11)
{
menu_additem(menu, "/wAWP Minigun Sniper", "12", 0)
}
if (PlayerLevel[id] >= 12)
{
menu_additem(menu, "\wFamas", "13", 0)
}
if (PlayerLevel[id] >= 13)
{
menu_additem(menu, "\wIMI Galil", "14", 0)
}
if (PlayerLevel[id] >= 14)
{
menu_additem(menu, "\wM3 Super 90", "15", 0)
}
if (PlayerLevel[id] >= 15)
{
menu_additem(menu, "\wXM1014 M4", "16", 0)
}
if (PlayerLevel[id] >= 16)
{
menu_additem(menu, "\wAK-47 Kalashnikov", "17", 0)
}
if (PlayerLevel[id] >= 17)
{
menu_additem(menu, "\wM4A1 Carbine", "18", 0)
}
if (PlayerLevel[id] >= 18)
{
menu_additem(menu, "\wSteyr AUG A1", "19", 0)
}
if (PlayerLevel[id] >= 19)
{
menu_additem(menu, "\wSG-552 Commando", "20", 0)
}
if (PlayerLevel[id] >= 20)
{
menu_additem(menu, "\wSG-550 Auto-Sniper", "21", 0)
}
if (PlayerLevel[id] >= 21)
{
menu_additem(menu, "\wG3SG1 Auto-Sniper", "22", 0)
}
if (PlayerLevel[id] >= 22)
{
menu_additem(menu, "\wM249 Para Machinegun", "23", 0)
}
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}
public prim_handle(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 0:{
drop_secondary(id)
fm_give_item(id, "weapon_glock18")
fm_set_user_bpammo(id, CSW_GLOCK18, 100)
}
case 1:{
drop_secondary(id)
fm_give_item(id, "weapon_usp")
fm_set_user_bpammo(id, CSW_USP, 100)
}
case 2:{
drop_secondary(id)
fm_give_item(id, "weapon_p228")
fm_set_user_bpammo(id, CSW_P228, 52)
}
case 3:{
drop_secondary(id)
fm_give_item(id, "weapon_fiveseven")
fm_set_user_bpammo(id, CSW_FIVESEVEN, 100)
}
case 4:{
drop_secondary(id)
fm_give_item(id, "weapon_deagle")
fm_set_user_bpammo(id, CSW_DEAGLE, 35)
}
case 5:{
drop_secondary(id)
fm_give_item(id, "weapon_elite")
fm_set_user_bpammo(id, CSW_ELITE, 120)
}
case 6:{
drop_primary(id)
fm_give_item(id, "weapon_tmp")
fm_set_user_bpammo(id, CSW_TMP, 120)
}
case 7:{
drop_primary(id)
fm_give_item(id, "weapon_mac10")
fm_set_user_bpammo(id, CSW_MAC10, 120)
}
case 8:{
drop_primary(id)
fm_give_item(id, "weapon_ump45")
fm_set_user_bpammo(id, CSW_UMP45, 100)
}
case 9:{
drop_primary(id)
fm_give_item(id, "weapon_mp5navy")
fm_set_user_bpammo(id, CSW_MP5NAVY, 120)
}
case 10:{
drop_primary(id)
fm_give_item(id, "weapon_p90")
fm_set_user_bpammo(id, CSW_P90, 100)
}
case 11:{
drop_primary(id)
fm_give_item(id, "weapon_awp")
fm_set_user_bpammo(id, CSW_AWP, 30)
}
case 12:{
drop_primary(id)
fm_give_item(id, "weapon_famas")
fm_set_user_bpammo(id, CSW_FAMAS, 90)
}
case 13:{
drop_primary(id)
fm_give_item(id, "weapon_galil")
fm_set_user_bpammo(id, CSW_GALIL, 90)
}
case 14:{
drop_primary(id)
fm_give_item(id, "weapon_m3")
fm_set_user_bpammo(id, CSW_M3, 32)
}
case 15:{
drop_primary(id)
fm_give_item(id, "weapon_xm1014")
fm_set_user_bpammo(id, CSW_XM1014, 32)
}
case 16:{
drop_primary(id)
fm_give_item(id, "weapon_ak47")
fm_set_user_bpammo(id, CSW_AK47, 90)
}
case 17:{
drop_primary(id)
fm_give_item(id, "weapon_m4a1")
fm_set_user_bpammo(id, CSW_M4A1, 90)
}
case 18:{
drop_primary(id)
fm_give_item(id, "weapon_aug")
fm_set_user_bpammo(id, CSW_AUG, 90)
}
case 19:{
drop_primary(id)
fm_give_item(id, "weapon_sg552")
fm_set_user_bpammo(id, CSW_SG552, 90)
}
case 20:{
drop_primary(id)
fm_give_item(id, "weapon_sg550")
fm_set_user_bpammo(id, CSW_SG550, 90)
}
case 21:{
drop_primary(id)
fm_give_item(id, "weapon_g3sg1")
fm_set_user_bpammo(id, CSW_G3SG1, 90)
}
case 22:{
drop_primary(id)
fm_give_item(id, "weapon_m249")
fm_set_user_bpammo(id, CSW_M249, 200)
}
}
}