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Fixing Death Model Animation Tutorial


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dels
Senior Member
Join Date: Apr 2009
Old 05-27-2009 , 22:28   Re: Fixing Death Model Animation Tutorial
Reply With Quote #11

fixed base_zombie.txt posted on 1st post
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Aimi
Junior Member
Join Date: Jun 2009
Old 06-02-2009 , 08:40   Re: Fixing Death Model Animation Tutorial
Reply With Quote #12

Quote:
Originally Posted by dels View Post
Okay, as i promised several days ago that i will write how to fix death model animation on your own, so here they are attached in single zip file.

Though this was not perfect (since it missing 2 pics) but it worth releasing, i'll update the pics soon (i haven't play CS for 3 days so i didn't have ingame screenshots).

Later i'll try to completed the pics, fix some typo, improve here and there...


i have updated the screenshot and fix some typo
Just download the zip, extract and read the fix_death_animation.htm
also i have fixed unchanged animation (crouch reload shotgun) in base_zombie.txt, thanks to sabrioz so download the base_zombie_fixed.txt


If you have some question, suggestion or unclear in some section, please tell it on reply

Hope this help you

PS: this not only for zombie models, i mean you can do this to update player models including the ported CSO female that didn't have matching knife animation (though i'm never test it)
Del, your tutorial is good. But it very close to what I want. I want to know how to edit player's running motion, bcoz you know several player's running animation is very fast like hell, so I want to slow down the animation. How I gonna do that? Please, help me..
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Aimi
Junior Member
Join Date: Jun 2009
Old 06-02-2009 , 14:29   Re: Fixing Death Model Animation Tutorial
Reply With Quote #13

Quote:
Originally Posted by dels View Post
Okay, as i promised several days ago that i will write how to fix death model animation on your own, so here they are attached in single zip file.

Though this was not perfect (since it missing 2 pics) but it worth releasing, i'll update the pics soon (i haven't play CS for 3 days so i didn't have ingame screenshots).

Later i'll try to completed the pics, fix some typo, improve here and there...


i have updated the screenshot and fix some typo
Just download the zip, extract and read the fix_death_animation.htm
also i have fixed unchanged animation (crouch reload shotgun) in base_zombie.txt, thanks to sabrioz so download the base_zombie_fixed.txt


If you have some question, suggestion or unclear in some section, please tell it on reply

Hope this help you

PS: this not only for zombie models, i mean you can do this to update player models including the ported CSO female that didn't have matching knife animation (though i'm never test it)
Aimi is offline
Aimi
Junior Member
Join Date: Jun 2009
Old 06-02-2009 , 14:35   Re: Fixing Death Model Animation Tutorial
Reply With Quote #14

Quote:
Originally Posted by dels View Post
Okay, as i promised several days ago that i will write how to fix death model animation on your own, so here they are attached in single zip file.

Though this was not perfect (since it missing 2 pics) but it worth releasing, i'll update the pics soon (i haven't play CS for 3 days so i didn't have ingame screenshots).

Later i'll try to completed the pics, fix some typo, improve here and there...


i have updated the screenshot and fix some typo
Just download the zip, extract and read the fix_death_animation.htm
also i have fixed unchanged animation (crouch reload shotgun) in base_zombie.txt, thanks to sabrioz so download the base_zombie_fixed.txt


If you have some question, suggestion or unclear in some section, please tell it on reply

Hope this help you

PS: this not only for zombie models, i mean you can do this to update player models including the ported CSO female that didn't have matching knife animation (though i'm never test it)
ok, there is one thing I can't understand in your tutorial. About drag and drop .qc file into compile.bat windows. I can't do that.. Why?? Please, help me.. When I want to drop it, it give 'restricted' sign which mean I can't drop it in there..
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dels
Senior Member
Join Date: Apr 2009
Old 06-03-2009 , 22:58   Re: Fixing Death Model Animation Tutorial
Reply With Quote #15

@Aimi
don't triple post
Quote:
Del, your tutorial is good. But it very close to what I want. I want to know how to edit player's running motion, bcoz you know several player's running animation is very fast like hell, so I want to slow down the animation. How I gonna do that? Please, help me..
that's not a problem with animation, but depend on your connection speed and/or other people game setting (cl_forwardspeed, cl_backspeed, etc)

Quote:
ok, there is one thing I can't understand in your tutorial. About drag and drop .qc file into compile.bat windows. I can't do that.. Why?? Please, help me.. When I want to drop it, it give 'restricted' sign which mean I can't drop it in there..
open compile.bat (double click) and drag .qc to it's window (not the taskbar or the .bat), i mean keep the window open and drag the .qc to it's window, if you have problem with the window then use Alt+Tab for it
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Aimi
Junior Member
Join Date: Jun 2009
Old 06-03-2009 , 23:26   Re: Fixing Death Model Animation Tutorial
Reply With Quote #16

[QUOTE=dels;841191]@Aimi
don't triple post

that's not a problem with animation, but depend on your connection speed and/or other people game setting (cl_forwardspeed, cl_backspeed, etc)


No, I meant the 'animation' speed, I do not play online or with other people, but I play with BOT. I hate to look the feet animation is fast like hell, look so funny. So I want to slow down the 'animation of feet', not other player@BOT 'running speed'. Can I simply use HL Model Viewer to fix this? Can you understang that? Please, help me..
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dels
Senior Member
Join Date: Apr 2009
Old 06-04-2009 , 00:29   Re: Fixing Death Model Animation Tutorial
Reply With Quote #17

okay, in order to do that you must:
1. decompile player model(s) (maybe all of them)
2. edit run sequences on .qc file, something like this
Quote:
$sequence "run" "run" LX fps 60 loop ACT_RUN 1
change to
Quote:
$sequence "run" "run" LX fps 30 loop ACT_RUN 1
that will make run animation slower by half than normal, so you must test the value to get your desired
3. Save it and recompile the model

if you want take that further (like custom run animation) you must edit run sequences (.smd) on MilkShape3D
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Last edited by dels; 06-04-2009 at 00:33.
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Aimi
Junior Member
Join Date: Jun 2009
Old 06-04-2009 , 00:33   Re: Fixing Death Model Animation Tutorial
Reply With Quote #18

Quote:
Originally Posted by dels View Post
okay, in order to do that you must:
1. decompile player model(s) (maybe all of them)
2. edit run sequences on .qc file, something like this

change to

that will make run animation slower by half than normal, so you must test the value to get your desired
3. Save it and recompile the model

if you want take that further (like custom run animation) you must edit run sequences (.smd) on MilkShape3D
I have done what you've told, but nothing change. Wait, how can I edit .smd in MilkShape3D? I try to open it from the MilkShape3D windows, but the only file can be opened is .ms3d type, not .smd file.. Help me.

Last edited by Aimi; 06-04-2009 at 01:09.
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sabrioz
Senior Member
Join Date: Apr 2009
Old 06-04-2009 , 01:52   Re: Fixing Death Model Animation Tutorial
Reply With Quote #19

Quote:
Originally Posted by Aimi View Post
Del, your tutorial is good. But it very close to what I want. I want to know how to edit player's running motion, bcoz you know several player's running animation is very fast like hell, so I want to slow down the animation. How I gonna do that? Please, help me..
change fps at run sequence...

make it to lower value..
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dels
Senior Member
Join Date: Apr 2009
Old 06-04-2009 , 01:57   Re: Fixing Death Model Animation Tutorial
Reply With Quote #20

Quote:
change fps at run sequence...
make it to lower value..
i have suggested it before and he said it didn't works LOL, it always work for everyone except him LOL...

maybe he just didn't know how to decompile & compile models (which we can't help) since it just edit single line on .qc LOL

@Aimi
you can't open it on MilkShape but you can import it
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