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Player FPS Display [0.7.1]


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fysiks
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Join Date: Sep 2007
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Old 04-17-2009 , 20:02   Re: Player FPS Display [0.7.1]
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Why would I need to know your framerate?
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joaquimandrade
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Old 04-17-2009 , 20:03   Re: Player FPS Display [0.7.1]
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Quote:
Originally Posted by fysiks View Post
Why would I need to know your framerate?
Why would you need to know my ping and my score?
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mplayerexe
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Join Date: Dec 2008
Old 04-25-2009 , 15:14   Re: Player FPS Display [0.7.1]
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can u change Death in FPS ... ?
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joaquimandrade
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Old 04-17-2009 , 20:06   Re: Player FPS Display [0.7.1]
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Quote:
Originally Posted by shine771 View Post
Yes.



Have you got a better idea besides Msec?
As far as i understand, while server fps is larger than 100, it'll show player fps correctly. I can't image a server with <100 fps...
Shine have you tried to run your plugin with other guys connected to your server? Since playerPreThink is about the server fps, they will have the same ping. Ask help to Connor and your plugin will be fine.
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FuZ!on
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Join Date: Aug 2007
Old 04-17-2009 , 20:04   Re: Player FPS Display [0.7.1]
Reply With Quote #5

How often does this update on the scoreboard?
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joaquimandrade
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Old 04-17-2009 , 20:04   Re: Player FPS Display [0.7.1]
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Originally Posted by FuZ!on View Post
How often does this update on the scoreboard?
1 second
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AlejandroSk
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Old 04-18-2009 , 00:15   Re: Player FPS Display [0.7.1]
Reply With Quote #7

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Originally Posted by joaquimandrade View Post
1 second
Actually , PlayerPreThink is called every X times in on second , where X is Client fps.
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joaquimandrade
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Old 04-18-2009 , 00:17   Re: Player FPS Display [0.7.1]
Reply With Quote #8

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Originally Posted by AlejandroSk View Post
Actually , PlayerPreThink is called every X times in on second , where X is Client fps.
Hehe you crazy guy. Read again the question.
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 04-18-2009 , 00:23   Re: Player FPS Display [0.7.1]
Reply With Quote #9

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Originally Posted by AlejandroSk View Post
Actually , PlayerPreThink is called every X times in on second , where X is Client fps.
Really? Because I can recall that PreThink is dependent upon server's fps.
http://forums.alliedmods.net/showpos...0&postcount=28
From one of the AMX Mod X developers.
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Originally Posted by xPaw View Post
I love you exolent!
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joaquimandrade
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Old 04-18-2009 , 00:25   Re: Player FPS Display [0.7.1]
Reply With Quote #10

Quote:
Originally Posted by Exolent[jNr] View Post
Really? Because I can recall that PreThink is dependent upon server's fps.
http://forums.alliedmods.net/showpos...0&postcount=28
From one of the AMX Mod X developers.
And we even weren't talking about PreThink. We were talking about g_HandlerEnt think delay.
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