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What can I add to script to ignore the m3


  
 
 
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smgcz
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Join Date: Nov 2008
Old 04-12-2009 , 15:31   What can I add to script to ignore the m3
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HI everyone, over a month ago I found this plugin called no_hs_with_helmet.amxx written by Simon Logic. I have been using it on my cz server, but one thing I have not been able to figure out, is how to get the no_hs_with_helmet.amxx plugin to ignore the m3 pump shotgun. I searched the archives here and have not been able to figure out a solution. I also asked on simon logic's post for the no_hs_with_helmet.amxx plugin over a month ago, but he has not responded. In a nutshell, I would like the plugin to ignore the damage the m3 pump shotgun does when it hits the head. Ie. the shotgun could do a headshot normally, while the rest of the weapons in the game are under the control of no_hs_with_helmet.amxx plugin. What can I add to the script to make ignore the m3 pump shotgun.
Thank you all

For those of you not familiar with the script I will paste it below. Any help is greatly appreciated


#include <amxmodx>
#include <fakemeta>
#include <cstrike>

#define MY_PLUGIN_NAME "No Headshot With Helmet"
#define MY_PLUGIN_VERSION "1.1.0"
#define MY_PLUGIN_AUTHOR "Simon Logic"

#define HIT_SHIELD 8

new g_iMaxPlayers
new g_cvarSHelmetThreshold

public plugin_init()
{
g_iMaxPlayers = get_maxplayers()

register_plugin(MY_PLUGIN_NAME, MY_PLUGIN_VERSION, MY_PLUGIN_AUTHOR)
register_cvar("version_no_headshot_with_helme t", MY_PLUGIN_VERSION, FCVAR_SERVER|FCVAR_SPONLY)

g_cvarSHelmetThreshold = register_cvar("amx_superhelmet_when_armor", "0")

//register_forward(FM_TraceLine, "onTraceLine")
register_forward(FM_TraceLine, "onTraceLinePost", 1)
}

public onTraceLinePost(Float:v1[3], Float:v2[3], fNoMonsters, pentToSkip, ptr)
{
//engfunc(EngFunc_TraceLine, v1, v2, fNoMonsters, pentToSkip, ptr)

static iHitEnt; iHitEnt = get_tr2(ptr, TR_pHit)

if(1 <= iHitEnt <= g_iMaxPlayers)
{
static iArmor
static CsArmorType:tArmor

iArmor = cs_get_user_armor(iHitEnt, tArmor)

if(iArmor > 0 && tArmor == CS_ARMOR_VESTHELM
&& get_tr2(ptr, TR_iHitgroup) == HIT_HEAD)
{
iHitEnt = get_pcvar_num(g_cvarSHelmetThreshold) // re-use iHitEnt
if(iHitEnt > 0 && iArmor >= iHitEnt)
iHitEnt = HIT_SHIELD
else
iHitEnt = HIT_GENERIC

set_tr2(ptr, TR_iHitgroup, iHitEnt)
}
}

//return FMRES_SUPERCEDE
}
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