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Veteran Member
Join Date: Oct 2008
Location: Hardstyle-eSports.de
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04-15-2009
, 07:42
Re: Fix CM
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#8
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Ok, its done, but a new bug.
PHP Code:
#include <amxmodx> #include <fakemeta> #include <fakemeta_const> #include <hamsandwich> #include <engine> #include <colorchat> #include <fun>
#define TASK_MENU_DISLPAY_TIME 3.0 #define m_pPlayer 41 #pragma semicolon 1 #define DISTANCE 120
new EnableHudHelp; new const CUSTOM_KNIFE_MODEL[] = "models/CM/v_beer.mdl"; new bool:moving[512] = true; new Level = 1; new msgDrug; new maxplayers; new speed_pcvar; new toggle_pcvar; new gMaxClients; new g_iTeam[33]; new bool:g_bSolid[33]; new bool:g_bHasSemiclip[33]; new Float:g_fOrigin[33][3]; new bool:g_bSemiclipEnabled; new g_iForwardId[3]; new g_iMaxPlayers; new g_iCvar[3]; new g_iFhKeyValue; #define IsPlayer(%1) ( 1 <= %1 <= gMaxClients ) new g_Bar[ ][ ] = //Background Music { "lol" }; new const gMovementlevel1[8][1024] = // Dont change 1024!! { "+back;wait;+moveright;wait;wait;wait;wait;wait;wait;-moveright;wait;-back", "+moveleft;wait;wait;wait;wait;wait;wait;wait;-moveleft", "+moveright;wait;wait;wait;wait;wait;wait;wait;-moveright", "+forward;wait;wait;wait;wait;-forward", "-forward", "-back", "-moveleft", "-moveright" }; new const gMovementlevel2[8][1024] = // Dont change 1024!! { "+back;wait;+moveleft;wait;wait;wait;wait;wait;wait;-moveleft;wait;wait;wait;-back", "+moveleft;wait;+back;wait;wait;wait;wait;wait;wait;-back;wait;wait;wait;-moveleft", "+moveright;wait;wait;wait;wait;-moveright", "+forward;wait;wait;wait;wait;wait;wait;wait;-forward", "-forward", "-back", "-moveleft", "-moveright" }; new const gMovementlevel3[8][1024] = // Dont change 1024!! { "+back;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-back", "+moveleft;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-moveleft", "+moveright;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-moveright", "+forward;wait;wait;+moveright;;wait;wait;wait;wait;wait;wait;-moveright;wait;wait;-forward", "-forward", "-back", "-moveleft", "-moveright" }; /*new const gMousecmds1[6][1024] = //Active to add mouse manipolization to level 1 or 2 { "+lookdown;wait;+right;wait;-right;-lookdown", "+lookup;wait;+left;wait;-lookup;wait;+lookdown;wait;wait;-left;wait;-lookdown", "-lookup", "-lookdown", "-left", "-right" }*/ /*new const gMousecmds2[6][1024] = { "+lookdown;wait;+right;wait;-right;-lookdown", "+lookup;wait;+left;wait;-lookup;wait;+lookdown;wait;wait;-left;wait;-lookdown", "-lookup", "-lookdown", "-left", "-right" }*/ new const gMousecmds3[6][1024] = { "+left;wait;wait;-right", "+right;wait;wait;-right", "-lookup", "-lookdown", "-left", "-right" }; new CM_time; public plugin_init() { register_plugin("Crazy Mazy", "1.6", "One"); register_forward( FM_PlayerPreThink, "client_prethink" ); register_clcmd( "CM_Menu","Level_menu"); RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1); msgDrug=get_user_msgid("SetFOV"); new map[ 32 ]; get_mapname( map, 31 ); if( strcmp( map, "CM_Acer" ) ) set_task( 45.0, "sounds", _, _, _, "b" ); register_menucmd(register_menuid("Choose Camera View"), 1023, "setview"); register_clcmd("say /camera", "chooseview"); register_clcmd("say_team /camera", "chooseview"); register_clcmd("say /cam", "chooseview"); register_clcmd("say_team /cam", "chooseview"); CM_time = register_cvar("CMs_time","60"); set_task(float(get_pcvar_num(CM_time)), "CMDS"); register_clcmd("say /menu", "Level_menu"); register_clcmd("say_team /menu", "Level_menu"); register_clcmd("say /level", "show_level"); register_clcmd("say_team /level", "show_level"); register_clcmd("say /lvl", "show_level"); register_clcmd("say_team /lvl", "show_level"); register_clcmd("say /help", "mod_help"); register_clcmd("say_team /help", "mod_help"); speed_pcvar = register_cvar("FW_speed","25.0"); toggle_pcvar = register_cvar("FW_enabled","1"); register_forward(FM_SetModel,"W_Model_Hook",1); register_touch("weaponbox","worldspawn","touch"); set_task(1.0,"newgame"); set_task(0.1,"force_spin",0,"",0,"b"); maxplayers = get_maxplayers(); RegisterHam( Ham_TakeDamage, "player", "Event_PlayerTakeDamage" ); gMaxClients = get_maxplayers(); /*unregister_forward(FM_KeyValue, g_iFhKeyValue) //Crash ??? set_cvar_float("sv_restart", 1.0) */ RegisterHam(Ham_Item_Deploy, "weapon_knife", "Knife_Deploy", 1); g_iCvar[0] = register_cvar( "semiclip_enabled", "1" ); g_iCvar[1] = register_cvar( "semiclip_teamclip", "0" ); g_iCvar[2] = register_cvar( "semiclip_transparancy", "1" ); register_forward( FM_ClientCommand, "fwdClientCommand" ); if( get_pcvar_num( g_iCvar[0] ) ) { g_iForwardId[0] = register_forward( FM_PlayerPreThink, "fwdPlayerPreThink" ); g_iForwardId[1] = register_forward( FM_PlayerPostThink, "fwdPlayerPostThink" ); g_iForwardId[2] = register_forward( FM_AddToFullPack, "fwdAddToFullPack_Post", 1 ); g_bSemiclipEnabled = true; } else g_bSemiclipEnabled = false; g_iMaxPlayers = get_maxplayers( ); EnableHudHelp = register_cvar("enablehud_help", "1"); set_task(1.0, "modInfo", 0, "", 0, "b"); } public modInfo() { if(get_pcvar_num(EnableHudHelp) == 1) { set_hudmessage(255,255,255,0.75,0.05,0, 1.0, 1.0, 0.1, 0.2, 13); show_hudmessage(1, "This server runs: Crazy Mazy Mod by One^nType /help to know how to play"); } return PLUGIN_CONTINUE; } public plugin_modules() { require_module("engine"); } public Level_menu(id) { new menu = menu_create("\rCrazy-Mazy Main menu:", "menu_handler"); menu_additem(menu, "\wNormal", "1", 0); menu_additem(menu, "\wMedium", "2", 0); menu_additem(menu, "\whigh^n", "3", 0); menu_additem(menu, "\whelp^n", "4", 0); menu_display(id, menu, 0); } public show_level() { switch(Level) { case 1: { ColorChat(0, GREY, " Your Level = 1!"); } case 2: { ColorChat(0, GREY, " Your Level = 2!"); } case 3: { ColorChat(0, GREY, " Your Level = 3!"); } } } public plugin_precache() { /*new iEnt
iEnt = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString , "player_weaponstrip" ) ) SetKeyValue(iEnt, "origin", "9999 9999 9999", "player_weaponstrip") SetKeyValue(iEnt, "targetname", "stripper", "player_weaponstrip") dllfunc(DLLFunc_Spawn, iEnt)
iEnt = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString , "game_player_equip" ) ) SetKeyValue(iEnt, "weapon_knife", "1", "game_player_equip") SetKeyValue(iEnt, "ammo_buckshot", "4", "game_player_equip") SetKeyValue(iEnt, "targetname", "equipment", "game_player_equip") dllfunc(DLLFunc_Spawn, iEnt)
iEnt = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString , "multi_manager" ) ) SetKeyValue(iEnt, "stripper", "0", "multi_manager") SetKeyValue(iEnt, "equipment", "1", "multi_manager") SetKeyValue(iEnt, "targetname", "game_playerspawn", "multi_manager") SetKeyValue(iEnt, "spawnflags", "1", "multi_manager") dllfunc(DLLFunc_Spawn, iEnt)
iEnt = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString , "info_map_parameters" ) ) SetKeyValue(iEnt, "buying", "3", "info_map_parameters") dllfunc(DLLFunc_Spawn, iEnt)
g_iFhKeyValue = register_forward(FM_KeyValue, "KeyValue")*/
for( new i; i < sizeof g_Bar; i++ ) precache_sound( g_Bar[ i ] ); precache_model("models/rpgrocket.mdl"); precache_model(CUSTOM_KNIFE_MODEL); } public fwdPlayerPreThink( plr ) { static id, last_think;
if( last_think > plr ) { for( id = 1 ; id <= g_iMaxPlayers ; id++ ) { if( is_user_alive( id ) ) { if( get_pcvar_num( g_iCvar[1] ) ) g_iTeam[id] = get_user_team( id ); g_bSolid[id] = pev( id, pev_solid ) == SOLID_SLIDEBOX ? true : false; pev( id, pev_origin, g_fOrigin[id] ); } else g_bSolid[id] = false; } }
last_think = plr;
if( g_bSolid[plr] ) { for( id = 1 ; id <= g_iMaxPlayers ; id++ ) { if( g_bSolid[id] && get_distance_f( g_fOrigin[plr], g_fOrigin[id] ) <= DISTANCE && id != plr ) { if( get_pcvar_num( g_iCvar[1] ) && g_iTeam[plr] != g_iTeam[id] ) return FMRES_IGNORED; set_pev( id, pev_solid, SOLID_NOT ); g_bHasSemiclip[id] = true; } } }
return FMRES_IGNORED; } public fwdPlayerPostThink( plr ) { static id;
for( id = 1 ; id <= g_iMaxPlayers ; id++ ) { if( g_bHasSemiclip[id] ) { set_pev( id, pev_solid, SOLID_SLIDEBOX ); g_bHasSemiclip[id] = false; } } } public fwdAddToFullPack_Post( es_handle, e, ent, host, hostflags, player, pset ) { if( player ) { if( g_bSolid[host] && g_bSolid[ent] && get_distance_f( g_fOrigin[host], g_fOrigin[ent] ) <= DISTANCE ) { if( get_pcvar_num( g_iCvar[1] ) && g_iTeam[host] != g_iTeam[ent] ) return FMRES_IGNORED; set_es( es_handle, ES_Solid, SOLID_NOT ); // makes semiclip flawless if( get_pcvar_num( g_iCvar[2] ) == 1 ) { set_es( es_handle, ES_RenderMode, kRenderTransAlpha ); set_es( es_handle, ES_RenderAmt, 85 ); } else if( get_pcvar_num( g_iCvar[2] ) == 2 ) { set_es( es_handle, ES_Effects, EF_NODRAW ); set_es( es_handle, ES_Solid, SOLID_NOT ); } } } return FMRES_IGNORED; } public fwdClientCommand( plr ) { if( !get_pcvar_num( g_iCvar[0] ) && g_bSemiclipEnabled ) { unregister_forward( FM_PlayerPreThink, g_iForwardId[0] ); unregister_forward( FM_PlayerPostThink, g_iForwardId[1] ); unregister_forward( FM_AddToFullPack, g_iForwardId[2], 1 ); g_bSemiclipEnabled = false; } else if( get_pcvar_num( g_iCvar[0] ) && !g_bSemiclipEnabled ) { g_iForwardId[0] = register_forward( FM_PlayerPreThink, "fwdPlayerPreThink" ); g_iForwardId[1] = register_forward( FM_PlayerPostThink, "fwdPlayerPostThink" ); g_iForwardId[2] = register_forward( FM_AddToFullPack, "fwdAddToFullPack_Post", 1 ); g_bSemiclipEnabled = true; } } public CMDS() { switch(random_num(1,4)) { case 1: //Red { ColorChat(0, RED, "Say /menu to enter to Main menu!"); set_task(float(get_pcvar_num(CM_time)), "CMDS"); } case 2: //Green { ColorChat(0, GREEN, "Say /level to see youŽr Level!"); set_task(float(get_pcvar_num(CM_time)), "CMDS"); } case 3: //Blue { ColorChat(0, BLUE, "Say /cam to change youŽr view!"); set_task(float(get_pcvar_num(CM_time)), "CMDS"); } case 4: //Grey { ColorChat(0, GREY, "Say /help to see the validable Commands to you!"); set_task(float(get_pcvar_num(CM_time)), "CMDS"); } } } /*SetKeyValue(iEnt, const szKey[], const szValue[], const szClassName[]) { set_kvd(0, KV_ClassName, szClassName) set_kvd(0, KV_KeyName, szKey) set_kvd(0, KV_Value, szValue) set_kvd(0, KV_fHandled, 0) dllfunc(DLLFunc_KeyValue, iEnt, 0) } public KeyValue(iEnt, kvd_handle) { if( pev_valid(iEnt) ) { static szClassName[20] get_kvd(kvd_handle, KV_ClassName, szClassName, charsmax(szClassName)) if( equal(szClassName, "game_player_equip") || equal(szClassName, "info_map_parameters") || equal(szClassName, "player_weaponstrip") ) { engfunc( EngFunc_RemoveEntity, iEnt ) return FMRES_SUPERCEDE } } return FMRES_IGNORED }*/ public Event_PlayerTakeDamage ( Victim, Inflictor, Attacker, Float:Damage, Damagebits ) { return IsPlayer( Attacker ) && get_user_weapon( Attacker ) == CSW_KNIFE && Damagebits & ( DMG_NEVERGIB | DMG_BULLET ) ? HAM_SUPERCEDE : HAM_IGNORED; } public W_Model_Hook(ent,model[]) { if(get_pcvar_num(toggle_pcvar) && pev_valid(ent)) { static classname[32]; pev(ent,pev_classname,classname,31); if(equali(classname,"weaponbox")) { set_pev(ent,pev_renderfx,kRenderFxGlowShell); switch(random_num(1,4)) { case 1: set_pev(ent,pev_rendercolor,Float:{0.0,0.0,255.0}); case 2: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0}); case 3: set_pev(ent,pev_rendercolor,Float:{255.0,0.0,0.0}); case 4: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0}); } static Float:angles[3]; pev(ent,pev_angles,angles); angles[0] -= 90.0; angles[1] += 45.0; set_pev(ent,pev_angles,angles); } } } public Knife_Deploy( iKnife ) { new id = get_pdata_cbase(iKnife, m_pPlayer, 4); set_pev(id, pev_viewmodel2, CUSTOM_KNIFE_MODEL); } public touch(weaponbox,worldspawn) { if(get_pcvar_num(toggle_pcvar) && pev_valid(weaponbox)) { set_pev(weaponbox,pev_movetype,MOVETYPE_FLY); static Float:origin[3]; pev(weaponbox,pev_origin,origin); origin[2] += 30.0; set_pev(weaponbox,pev_origin,origin); } } public force_spin() { if(get_pcvar_num(toggle_pcvar)) { static ent, classname[16], Float:angles[3]; ent = engfunc(EngFunc_FindEntityInSphere,maxplayers,Float:{0.0,0.0,0.0},4800.0); while(ent) { if(pev_valid(ent)) { pev(ent,pev_classname,classname,15); if(containi(classname,"armoury")!=-1 || containi(classname,"weaponbox")!=-1) { pev(ent,pev_angles,angles); angles[1] += get_pcvar_float(speed_pcvar) / 10.0; if(angles[1]>=180.0) { angles[1] -= 360.0; } set_pev(ent,pev_angles,angles); } } ent = engfunc(EngFunc_FindEntityInSphere,ent,Float:{0.0,0.0,0.0},4800.0); } } } public newgame() { if(get_pcvar_num(toggle_pcvar)) { static ent, classname[8], Float:angles[3]; ent = engfunc(EngFunc_FindEntityInSphere,maxplayers,Float:{0.0,0.0,0.0},4800.0); while(ent) { if(pev_valid(ent)) { pev(ent,pev_classname,classname,7); if(containi(classname,"armoury")!=-1) { set_pev(ent,pev_renderfx,kRenderFxGlowShell); switch(random_num(1,4)) { case 1: set_pev(ent,pev_rendercolor,Float:{0.0,0.0,255.0}); case 2: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0}); case 3: set_pev(ent,pev_rendercolor,Float:{255.0,0.0,0.0}); case 4: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0}); } pev(ent,pev_angles,angles); angles[0] -= 90.0; angles[1] += 45.0; set_pev(ent,pev_angles,angles); touch(ent,0); } } ent = engfunc(EngFunc_FindEntityInSphere,ent,Float:{0.0,0.0,0.0},4800.0); } } } public sounds() { new x = random_num( 0, sizeof g_Bar-1 ); emit_sound( 0 ,CHAN_ITEM, g_Bar[ x ], 1.0, ATTN_NORM, 0, PITCH_NORM ); } public fwHamPlayerSpawnPost(id) { set_task(TASK_MENU_DISLPAY_TIME, "Level_menu", id); return HAM_IGNORED; } public menu_handler(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { Level=1; ColorChat(0, GREEN, " You choosed Level 1! Level 1 = 5 Glasses."); } case 2: { Level=2; ColorChat(0, BLUE, " You choosed Level 2! Level 2 = 8 Glasses."); } case 3: { Level=3; ColorChat(0, RED, " You choosed Level 3! Level 3 = 12 Glasses."); } case 4: { mod_help(id); } } menu_destroy(menu); return PLUGIN_HANDLED; } public client_prethink(id) { Action(id); } public Action(id) { switch(Level) { case 1: { if (moving[id]) return; new button = pev(id,pev_button); if (button & IN_FORWARD || button & IN_BACK || button & IN_MOVELEFT || button & IN_MOVERIGHT) { client_cmd(id,"%s", gMovementlevel1[ random_num( 1, charsmax( gMovementlevel1 ) ) ]); } /*if(button == IN_RIGHT) { client_cmd(id, "%s", gMousecmds1[ random_num( 1, charsmax( gMousecmds1 ) ) ]); } if ( button == IN_LEFT) { client_cmd(id, "%s", gMousecmds1[ random_num( 1, charsmax( gMousecmds1 ) ) ]); }*/ moving[id] = true; set_task(0.4,"reset",id,"",0,"ab", 1); // Never change this. if change = Channel flood! //set_task(0.4,"reset",id,"",0,"ab", 1) set_vision(id, 90); set_view(id, CAMERA_NONE); } case 2: { if (moving[id]) return; new button = pev(id,pev_button); if (button & IN_FORWARD || button & IN_BACK || button & IN_MOVELEFT || button & IN_MOVERIGHT) { client_cmd(id,"%s", gMovementlevel2[ random_num( 1, charsmax( gMovementlevel2 ) ) ]); } /*if(button == IN_RIGHT) { client_cmd(id, "%s", gMousecmds2[ random_num( 1, charsmax( gMousecmds2 ) ) ]); } if ( button == IN_LEFT) { client_cmd(id, "%s", gMousecmds2[ random_num( 1, charsmax( gMousecmds2 ) ) ]); }*/ moving[id] = true; set_task(0.4,"reset",id,"",0,"ab", 1); // Never change this. if change = Channel flood! //set_task(0.4,"reset",id,"",0,"ab", 1) set_vision(id, 90); set_view(id, CAMERA_3RDPERSON); } case 3: { if (moving[id]) return; new button = pev(id,pev_button); if (button & IN_FORWARD || button & IN_BACK || button & IN_MOVELEFT || button & IN_MOVERIGHT) { client_cmd(id,"%s", gMovementlevel3[ random_num( 1, charsmax( gMovementlevel3 ) ) ]); } if(button & IN_RIGHT) { client_cmd(id, "%s", gMousecmds3[ random_num( 1, charsmax( gMousecmds3 ) ) ]); } if ( button & IN_LEFT) { client_cmd(id, "%s", gMousecmds3[ random_num( 1, charsmax( gMousecmds3 ) ) ]); } moving[id] = true; set_task(0.4,"reset",id,"",0,"ab", 1); // Never change this. if change = Channel flood! //set_task(0.4,"reset",id,"",0,"ab", 1) set_vision(id, 120); set_view(id, CAMERA_NONE); } } } public reset(id) { moving[id] = false; } set_vision(id, value) { message_begin(MSG_ONE, msgDrug, _, id); write_byte(value); message_end(); } public chooseview(id) { new menu[192]; new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3; format(menu, 191, "Choose Camera View^n^n1. 3rd Person View^n2. Upside View^n3. Normall View^n^n0. Exit") ; show_menu(id, keys, menu); return PLUGIN_CONTINUE; } public setview(id, key, menu) { if(key == 0) { set_view(id, CAMERA_3RDPERSON); return PLUGIN_HANDLED; } if(key == 1) { set_view(id, CAMERA_TOPDOWN); return PLUGIN_HANDLED; }
if(key == 2) { set_view(id, CAMERA_NONE); return PLUGIN_HANDLED; }
else { return PLUGIN_HANDLED; } return PLUGIN_HANDLED; } public mod_help(id) { new temp[2048]; add(temp,2047,"<html><head><style>^n"); add(temp,2047,"</body></html>"); show_motd(id,temp,"Catch 2.0.1 by One"); return PLUGIN_CONTINUE; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1031\\ f0\\ fs16 \n\\ par } */
i have server crash by :
PHP Code:
unregister_forward(FM_KeyValue, g_iFhKeyValue) //Crash ??? set_cvar_float("sv_restart", 1.0)
PHP Code:
new iEnt
iEnt = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString , "player_weaponstrip" ) ) SetKeyValue(iEnt, "origin", "9999 9999 9999", "player_weaponstrip") SetKeyValue(iEnt, "targetname", "stripper", "player_weaponstrip") dllfunc(DLLFunc_Spawn, iEnt)
iEnt = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString , "game_player_equip" ) ) SetKeyValue(iEnt, "weapon_knife", "1", "game_player_equip") SetKeyValue(iEnt, "ammo_buckshot", "4", "game_player_equip") SetKeyValue(iEnt, "targetname", "equipment", "game_player_equip") dllfunc(DLLFunc_Spawn, iEnt)
iEnt = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString , "multi_manager" ) ) SetKeyValue(iEnt, "stripper", "0", "multi_manager") SetKeyValue(iEnt, "equipment", "1", "multi_manager") SetKeyValue(iEnt, "targetname", "game_playerspawn", "multi_manager") SetKeyValue(iEnt, "spawnflags", "1", "multi_manager") dllfunc(DLLFunc_Spawn, iEnt)
iEnt = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString , "info_map_parameters" ) ) SetKeyValue(iEnt, "buying", "3", "info_map_parameters") dllfunc(DLLFunc_Spawn, iEnt)
g_iFhKeyValue = register_forward(FM_KeyValue, "KeyValue")
PHP Code:
SetKeyValue(iEnt, const szKey[], const szValue[], const szClassName[]) { set_kvd(0, KV_ClassName, szClassName) set_kvd(0, KV_KeyName, szKey) set_kvd(0, KV_Value, szValue) set_kvd(0, KV_fHandled, 0) dllfunc(DLLFunc_KeyValue, iEnt, 0) } public KeyValue(iEnt, kvd_handle) { if( pev_valid(iEnt) ) { static szClassName[20] get_kvd(kvd_handle, KV_ClassName, szClassName, charsmax(szClassName)) if( equal(szClassName, "game_player_equip") || equal(szClassName, "info_map_parameters") || equal(szClassName, "player_weaponstrip") ) { engfunc( EngFunc_RemoveEntity, iEnt ) return FMRES_SUPERCEDE } } return FMRES_IGNORED }
what i wanna do? remove buyzone / strip / give knife.
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