new kill_count[33]new maxplayerspublic plugin_init(){ register_event("DeathMsg", "player_die", "a") maxplayers = get_maxplayers()}public player_die(){ new attacker = read_data(1) new victim = read_data(2) if( attacker != victim && ( 1 <= attacker <= maxplayers ) ) { kill_count[attacker]++ }}