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[TF2] Full Arena Teams


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Author
MikeJS
Senior Member
Join Date: Nov 2008
Plugin ID:
865
Plugin Version:
1.1
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Fills teams in arena and optionally imbalances them so everyone can play.
    Unapprover:
    Reason for Unapproving:
    reported to not work as intended
    Old 03-17-2009 , 15:09   [TF2] Full Arena Teams
    Reply With Quote #1

    Fills teams in arena and optionally imbalances them so everyone can play (alternates between the teams).
    Unlike the other plugin, this leaves spectators alone.

    Cvars:
    sm_arenateams - Enable full arena teams
    sm_arenateams_imba - Enable imbalancing

    (I could never get RunTeamLogic to work)
    Attached Files
    File Type: sp Get Plugin or Get Source (arena.sp - 1639 views - 2.9 KB)
    __________________

    Last edited by MikeJS; 05-12-2009 at 15:22.
    MikeJS is offline
    Cooltad
    Veteran Member
    Join Date: Apr 2008
    Old 03-18-2009 , 14:13   Re: [TF2] Full Arena Teams
    Reply With Quote #2

    //// cannounce.sp
    // C:\srcds\orangebox\tf\addons\sourcemod\script ing\
    or 120: cannot read from file: "..\temp\version.sp"

    Nevermind. Weird fluke..
    __________________
    Please, give me some rep if you found what I posted useful. :]

    Last edited by Cooltad; 03-18-2009 at 14:16.
    Cooltad is offline
    ChillyWI
    Senior Member
    Join Date: Aug 2008
    Old 03-18-2009 , 14:16   Re: [TF2] Full Arena Teams
    Reply With Quote #3

    I love you and want to have your babies.
    ChillyWI is offline
    CrimsonGT
    Veteran Member
    Join Date: Oct 2007
    Location: Gainesville, FL
    Old 03-18-2009 , 22:03   Re: [TF2] Full Arena Teams
    Reply With Quote #4

    I would suggest checking the cvar "tf_gamemode_arena" OnMapStart rather than using FindEntityByClassname. Its not a big change, but it is a bit more efficient.
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    Ffww
    Junior Member
    Join Date: Mar 2009
    Old 03-19-2009 , 01:29   Re: [TF2] Full Arena Teams
    Reply With Quote #5

    wow mate, this is amazing... exactly what I wanted.

    I tried this out on a maxplayer 4 server, though, (with 3 bots), and every time I won, it "auto-balanced" (which means it switched me, basically) the team. Is there a way to have it only autobalance normally? As in, since I have sm_arenateams_imba 1, then it shouldn't ever have to autobalance?

    Last edited by Ffww; 03-19-2009 at 01:33.
    Ffww is offline
    MikeJS
    Senior Member
    Join Date: Nov 2008
    Old 03-19-2009 , 16:33   Re: [TF2] Full Arena Teams
    Reply With Quote #6

    Could be to do with the bots, which reminds me...
    Updated to 1.1 so it ignores bots (so it doesn't put SourceTV on a team etc)
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    MikeJS is offline
    Ffww
    Junior Member
    Join Date: Mar 2009
    Old 03-21-2009 , 17:09   Re: [TF2] Full Arena Teams
    Reply With Quote #7

    just so you know, my friends and I were playing a 4 player match, and it ended up being 3v1... shouldn't it just stay 2v2?
    Ffww is offline
    MikeJS
    Senior Member
    Join Date: Nov 2008
    Old 03-21-2009 , 18:26   Re: [TF2] Full Arena Teams
    Reply With Quote #8

    I've noticed it doing that a few times too. May make it move everyone around 0.1s after the round starts or something.
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    MikeJS is offline
    feonix
    Junior Member
    Join Date: Apr 2009
    Old 04-08-2009 , 20:59   Re: [TF2] Full Arena Teams
    Reply With Quote #9

    Is this still working for everyone?

    The plugin loads for me but none of the cvar commands or functionality is working. No errors in any logs. I'm stumped
    feonix is offline
    commando
    AlliedModders Donor
    Join Date: Oct 2008
    Old 05-10-2009 , 18:32   Re: [TF2] Full Arena Teams
    Reply With Quote #10

    Any update with this plugin? I'm interested in the outbalancing feature. I don't like people sitting out some rounds ;)
    commando is offline
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