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difference between FL_KILLME and EngFunc_RemoveEntity


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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 03-13-2009 , 07:45   difference between FL_KILLME and EngFunc_RemoveEntity
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so whats difference?
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Arkshine
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Join Date: Oct 2005
Old 03-13-2009 , 07:51   Re: difference between FL_KILLME and EngFunc_RemoveEntity
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FL_KILLME let the engine kill the entity the right time. So, you should use it when you can. ( Though sometimes RemoveEntity is need depending what you do )
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MPNumB
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Old 03-13-2009 , 07:56   Re: difference between FL_KILLME and EngFunc_RemoveEntity
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So RemoveEntity removes it instantly, when FL_KILLME removes it only when engine scans entity flags?
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anakin_cstrike
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Old 03-13-2009 , 08:16   Re: difference between FL_KILLME and EngFunc_RemoveEntity
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Quote:
Originally Posted by MPNumB View Post
So RemoveEntity removes it instantly, when FL_KILLME removes it only when engine scans entity flags?
I think it 'scans' when you set the flags, so when someting is changed.
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MPNumB
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Old 03-13-2009 , 10:14   Re: difference between FL_KILLME and EngFunc_RemoveEntity
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Quote:
Originally Posted by anakin_cstrike View Post
I think it 'scans' when you set the flags, so when someting is changed.
I don't think so, cuz changing flags you are not firing no forward, you just change variable... So RemoveEntity must remove it instantly, when setting flags will remove it only when engine will request information about the flags and will do needed function by the flags. But am not sure.
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