Raised This Month: $ Target: $400
 0% 

[L4D] "award_earned" Game Event Data


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
msleeper
Veteran Member
Join Date: May 2008
Location: Atlanta, Jawjuh
Old 03-09-2009 , 22:47   [L4D] "award_earned" Game Event Data
Reply With Quote #1

I was playing around with this particular game event during the initial creation of my L4D stats, and it seems to be some sort of remnant of the old Award/Demerit system that the devs talked about during L4D's development. Unlike achievement_earned, this event is fired every time that you complete whatever task that might set it off.

I identified about 20 of these (below), but there were a lot that we couldn't get to reproduce consistently or find any correlation to when and why they were fired. There is also 10 or so that fire at the end of the level, which again were so inconsistent it was impossible to try and define what any of them might be.

If anyone has the ability or resources to get a definitive list, please do. These ones below are only ones I identified through playtesting.

Award ID -- Event/Trigger
15 -- Explosive or Fire Kill, IE gas tanks or propane tanks
18 -- Something to do with Witch (couldn't ever to get it fire consistently, but it always dealt with her)
19 -- Cr0wned Achievement, kill Witch In one headshot
21 -- Hunter Punter Achievement, melee a Hunter mid-jump
22 -- Melee Kill
27 -- Tounge Twister Achievement, kill a Smoker while he is dragging you
66 -- Revive Player
67 -- Protect Player
68 -- Give Pills
69 -- Heal Player
74 -- Pull Friendly from a ledge
75 -- Save friendly from a Hunter's pounce or Smoker's choke
79 -- Player is saved from a Hero Closet
80 -- Tank is killed with no Survivors incaping (or dying)
83 -- Team kill
84 -- Friendly incap
85 -- "Let Friendly die on sight", seems to be based on a distance from the person who died, IE not actively running to try and save them
86 -- Friendly Fire
89 -- Incapacitate Friendly with Explosive (Pipebomb, Molotov, gas or propane tank)
90 -- Incapacitated by Boomer Mob
94 -- Let zombies in Safe Room (fired for Special infected also, and fired for each individual zombie, and fired for the player to last open the door OR last enter)
93 -- Startle Witch
97 -- Let Friendly die in Safe Room
98 -- All Players Died
99 -- Let Friendly Die, Last Life (same nuances as 85)
__________________
msleeper is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:46.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode