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Subplugin Submission [ADDON] 50% Nemesis vs 50% Survivors


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MeRcyLeZZ
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Join Date: Dec 2007
Old 03-07-2009 , 16:58   Re: 50% Nemesis - 50% Survivors
Reply With Quote #1

Quote:
Originally Posted by Speed! View Post
allthough i would change some things in ZP core for better perfonmance, like changin EF_BRIGHTLIGHT that is send tooooo much often than a TE_DLIGHT with a 0.1 set task
The EF_BRIGHTLIGHT is only sent to clients when set or removed. It's a networkable property. Like maxspeed or gravity, it is only sent when changed. I don't see any noticeable performance/bandwidth loss in there.

However I'd like to hear all those other suggestions you may have to improve the plugin.
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nicolazo103
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Join Date: Jan 2009
Location: I have no fu*** idea
Old 03-07-2009 , 10:03   Re: 50% Nemesis - 50% Survivors
Reply With Quote #2

Thanks a lot MeRcyLeZZ. Could you make a cvar to activate or disable this plugin?
Gracias igual
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InDepth
Member
Join Date: Mar 2009
Location: There!
Old 03-07-2009 , 10:13   Re: 50% Nemesis - 50% Survivors
Reply With Quote #3

Woohoo! Its here! Thx alot Mercylezz!
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PsYChOPaTiQuE
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Join Date: Jan 2009
Location: Paris
Old 03-07-2009 , 12:49   Re: 50% Nemesis - 50% Survivors
Reply With Quote #4

OMG
Good job
it's the best plugin for ZM
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Anggara_nothing
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Join Date: Jan 2009
Location: Indonesia
Old 03-07-2009 , 20:14   Re: 50% Nemesis - 50% Survivors
Reply With Quote #5

This plugin support for ZP 4.2 ???!!!???
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1sland
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Join Date: Nov 2008
Location: Who cares
Old 03-07-2009 , 20:52   Re: 50% Nemesis - 50% Survivors
Reply With Quote #6

read first post please
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Anggara_nothing
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Join Date: Jan 2009
Location: Indonesia
Old 03-07-2009 , 20:54   Re: 50% Nemesis - 50% Survivors
Reply With Quote #7

I known, but somebody tested in zp version 4.2 ???
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dogandcat
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Join Date: Jan 2009
Old 03-07-2009 , 20:55   Re: 50% Nemesis - 50% Survivors
Reply With Quote #8

no man it doesn´t work.i have not tested it, but i saw the code, and it uses new natives wich arent on 4.2


bye
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PsYChOPaTiQuE
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Join Date: Jan 2009
Location: Paris
Old 03-07-2009 , 21:04   Re: 50% Nemesis - 50% Survivors
Reply With Quote #9

i will test it on my server tomorow
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Anggara_nothing
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Join Date: Jan 2009
Location: Indonesia
Old 03-07-2009 , 21:19   Re: 50% Nemesis - 50% Survivors
Reply With Quote #10

Quote:
Originally Posted by dogandcat View Post
no man it doesn´t work.i have not tested it, but i saw the code, and it uses new natives wich arent on 4.2


bye
I use this cvar :
Quote:
zp_plague_surv_number 1 // Survivor count
zp_plague_nem_number 1 // Nemesis count
in ZP version 4.2
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