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[L4D] VS Infected Bots (1.6) (old)


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Dark-Reaper
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Join Date: Jan 2009
Old 02-07-2009 , 10:12   Re: [L4D] VS Infected Bots (version 1.5)
Reply With Quote #101

I had crashs but now I'v installed this version :

SourceMod Version Information:
SourceMod Version: 1.2.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.2.0-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Feb 2 2009 09:55:42
Build ID: 2562:af4b3f9a8168-dev

And all work fine.

EDIT : I spoke too fast, still crashs, less, but still.

Last edited by Dark-Reaper; 02-07-2009 at 11:42.
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djromero
Senior Member
Join Date: Dec 2008
Location: Maracaibo, Venezuela
Old 02-07-2009 , 12:30   Re: [L4D] VS Infected Bots (version 1.5)
Reply With Quote #102

Quote:
Originally Posted by Dark-Reaper View Post
I had crashs but now I'v installed this version :

SourceMod Version Information:
SourceMod Version: 1.2.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.2.0-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Feb 2 2009 09:55:42
Build ID: 2562:af4b3f9a8168-dev

And all work fine.

EDIT : I spoke too fast, still crashs, less, but still.
Yes, i found some problems with threading, but i implemented some semaphores and fixed some routines and now it seems to be working great, but i haven't published it yet until i finish some testing.

Right now it has been running non-stop on my public server since last night. I added more log messages and i'm checking them constantly.

This afternoon i'll post version 1.5.1 if everything goes well.
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Dark-Reaper
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Join Date: Jan 2009
Old 02-07-2009 , 12:54   Re: [L4D] VS Infected Bots (version 1.5)
Reply With Quote #103

Quote:
Originally Posted by djromero View Post
Yes, i found some problems with threading, but i implemented some semaphores and fixed some routines and now it seems to be working great, but i haven't published it yet until i finish some testing.

Right now it has been running non-stop on my public server since last night. I added more log messages and i'm checking them constantly.

This afternoon i'll post version 1.5.1 if everything goes well.
Good news.
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djromero
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Join Date: Dec 2008
Location: Maracaibo, Venezuela
Old 02-07-2009 , 15:24   Re: [L4D] VS Infected Bots (version 1.5)
Reply With Quote #104

Ok, before updating the first post, i'm going to post the new version here (1.5.1), to see if some of you would want to give it a test first. I have been playing with this plugin on and server didn't crash at all.

I changed/fixed a lot of stuff in the code.
Attached Files
File Type: sp Get Plugin or Get Source (l4dvsinfectedbots.sp - 420 views - 22.0 KB)
File Type: smx l4dvsinfectedbots.smx (9.7 KB, 171 views)
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AcidTester
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Join Date: Jan 2009
Old 02-07-2009 , 15:55   Re: [L4D] VS Infected Bots (version 1.5)
Reply With Quote #105

OKi, check it out.
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Dark-Reaper
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Join Date: Jan 2009
Old 02-07-2009 , 19:32   Re: [L4D] VS Infected Bots (version 1.5)
Reply With Quote #106

Installed, we will see if it still crashs the server.
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AcidTester
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Join Date: Jan 2009
Old 02-07-2009 , 19:53   Re: [L4D] VS Infected Bots (version 1.5)
Reply With Quote #107

Good news, it works good, i simulated situations when one player zombie leaves and bot appears, new player connected and no stuck. ))
Good job.

PS: one question about timings, for example we play 2 zombies and our timing as usual 15 seconds, whay timing have bots zombies? Now i see that respawn timings affect real players as usual, not bots. so when got 3 players 20 sec timing, and 25 for 4 players. Interesting to know what about bots?
Thanks again for hard work.
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djromero
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Join Date: Dec 2008
Location: Maracaibo, Venezuela
Old 02-07-2009 , 20:38   Re: [L4D] VS Infected Bots (version 1.5)
Reply With Quote #108

Quote:
Originally Posted by AcidTester View Post
Good news, it works good, i simulated situations when one player zombie leaves and bot appears, new player connected and no stuck. ))
Good job.

PS: one question about timings, for example we play 2 zombies and our timing as usual 15 seconds, whay timing have bots zombies? Now i see that respawn timings affect real players as usual, not bots. so when got 3 players 20 sec timing, and 25 for 4 players. Interesting to know what about bots?
Thanks again for hard work.
Good to hear that.

I'm using z_ghost_delay_max (def. 25) as a constant for all infected bots. I could improve that if you give me some ideas.

About boomers and smokers, they can't spawn if the last one was killed less than XXX seconds ago, being XXX the value of z_ghost_delay_max too.

Thank you for your feedback, and thanks to all who have helped me test this plugin ;).
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AcidTester
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Join Date: Jan 2009
Old 02-07-2009 , 21:02   Re: [L4D] VS Infected Bots (version 1.5)
Reply With Quote #109

(this post belongs to balance gameplay and does not point on any bugs)

Hmm i think more deeply, and got an idea, to make it more fair play for human zombies vs survivals.
Is it possible to bind human zombie players timing with bots timing?
Because we are 2 (for example) spawn in 15 seconds, bots are 25, we die and have again 15 sec timer like we play without this plugin normaly. So in addition we have bots bonus anyway. As result we attack more aggressive, faster zombie spawn. And survival players noticed that (if good players and dont cares if noobs play).
So if i play alone vs survivals i have huge bonus like 3 bots, and i fast respawn in 10 sec.
Actually i dont know, its just a little bit unfair, but who noticed that? Hehe ))
So u decide, if this possible to bind human respawn timing with bots (i mean make humans always have spawn time 25) then im gonna try new plugin tests with pleasure. Now i go enjoy this one eheh ))
Cheers.
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Last edited by AcidTester; 02-07-2009 at 21:09.
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djromero
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Join Date: Dec 2008
Location: Maracaibo, Venezuela
Old 02-07-2009 , 21:11   Re: [L4D] VS Infected Bots (version 1.5)
Reply With Quote #110

Quote:
Originally Posted by AcidTester View Post
(this post belongs to balance gameplay and does not point on any bugs)

Hmm i think more deeply, and got an idea, to make it more fair play for human zombies vs survivals.
Is it possible to bind human zombie players timing with bots timing?
Because we are 2 (for example) spawn in 15 seconds, bots are 25, we die and have again 15 sec timer like we play without this plugin normaly. So in addition we have bots bonus anyway. As result we attack more aggressive, faster zombie spawn. And survival players noticed that (if good players and dont cares if noobs play).
So if i play alone vs survivals i have huge bonus like 3 bots, and i fast respawn in 10 sec.
Actually i dont know, its just a little bit unfair, but who noticed that? Hehe ))
So u decide, if this possible to bind human respawn timing with bots (i mean make humans always have spawn time 25) then im gonna try new plugin tests with pleasure. Now i go enjoy this one eheh ))
Cheers.
Yes, i can do that. There's a cvar for minimum time and another for minimum players to use minimum time. I can tweak one of those values to get that effect. I'll add that and i'll put the files on the main post.
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