PHP Code:
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#define TASK_TIME 3.0
new awp_ammo, fiveseven_ammo, deagle_ammo, scout_ammo, shotgun_ammo, glock18_ammo, usp_ammo, elite_ammo;
public plugin_init()
{
register_plugin("Plugin", "Version", "Author");
register_logevent("round_start", 2, "1=Round_Start");
awp_ammo = register_cvar("WC_awp_ammo", "1"); //This is line 14
fiveseven_ammo = register_cvar("WC_fiveseven_ammo", "2"); //This is line 15
deagle_ammo = register_cvar("WC_50ae_ammo", "1");
scout_ammo = register_cvar("WC_762nato_ammo", "0");
shotgun_ammo = register_cvar("WC_buckshot_ammo", "1");
glock18_ammo = register_cvar("WC_9mm_ammo", "3");
usp_ammo = register_cvar("WC_45acp_ammo", "2");
elite_ammo =register_cvar("WC_9mm_ammo", "5");
}
public round_start()
{
set_task(TASK_TIME, "give_stuff");
}
public give_stuff()
{
new players[32], num;
get_players(players, num, "ah");
new player;
new ammo;
for(new i = 0; i < num; i++)
{
player = players[i];
if(random_num(0, 100) <= 1)
{
ammo = get_pcvar_num(awp_ammo);
fm_give_item(player, "weapon_awp");
cs_set_weapon_ammo(fm_get_weapon_id(player, "weapon_awp"), ammo)
client_print(player, print_chat,"Fett med tur, du fick AWP!", ammo)
}
if(random_num(0, 100) <= 15)
{
ammo = get_pcvar_num(fiveseven_ammo);
fm_give_item(player, "weapon_fiveseven");
cs_set_weapon_ammo(fm_get_weapon_id(player, "weapon_fiveseven"), ammo);
client_print(player, print_chat,"Du fick en fiveseven!");
}
if(random_num(0, 100) <= 5)
{
ammo = get_pcvar_num(deagle_ammo);
fm_give_item(player, "weapon_deagle");
cs_set_weapon_ammo(fm_get_weapon_id(player, "weapon_deagle"), ammo);
client_print(player, print_chat,"Du fick en deagle!");
}
if(random_num(0, 100) <= 15)
{
fm_give_item(player, "weapon_smokegrenade");
client_print(player, print_chat,"Du fick en frysgranat!");
}
if(random_num(0, 100) <= 15)
{
ammo = get_pcvar_num(scout_ammo);
fm_give_item(player, "weapon_scout");
cs_set_weapon_ammo(fm_get_weapon_id(player, "weapon_scout"), ammo);
client_print(player, print_chat,"Du fick en scout nu kan du springa lite snabbare!");
}
if(random_num(0, 100) <= 14)
{
fm_give_item(player, "weapon_hegrenade");
client_print(player, print_chat,"Du fick en HE!");
}
if(random_num(0, 100) <= 10)
{
ammo = get_pcvar_num(shotgun_ammo)
fm_give_item(player, "weapon_xm1014")
cs_set_weapon_ammo(fm_get_weapon_id(player, "weapon_xm1014"), ammo)
client_print(player, print_chat,"Du fick en shotgun!");
}
if(random_num(0, 100) <= 23)
{
ammo = get_pcvar_num(glock18_ammo)
fm_give_item(player, "weapon_glock18")
cs_set_weapon_ammo(fm_get_weapon_id(player, "weapon_glock18"), ammo)
client_print(player, print_chat,"Du fick en glock!!");
}
if(random_num(0, 100) <= 25)
{
ammo = get_pcvar_num(usp_ammo)
fm_give_item(player, "weapon_usp")
cs_set_weapon_ammo(fm_get_weapon_id(player, "weapon_usp"), ammo)
client_print(player, print_chat,"Du fick en USP!");
}
if(random_num(0, 100) <= 10)
{
ammo = get_pcvar_num(elite_ammo)
fm_give_item(player, "weapon_elite")
cs_set_weapon_ammo(fm_get_weapon_id(player, "weapon_elite"), ammo)
client_print(player, print_chat,"Du fick duals!!");
}
}
}
stock fm_give_item(index, const item[]) {
if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10))
return 0
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item));
if (!pev_valid(ent))
return 0
new Float:origin[3]
pev(index, pev_origin, origin)
set_pev(ent, pev_origin, origin)
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
dllfunc(DLLFunc_Spawn, ent)
new save = pev(ent, pev_solid)
dllfunc(DLLFunc_Touch, ent, index)
if (pev(ent, pev_solid) != save)
return ent
engfunc(EngFunc_RemoveEntity, ent)
return -1
}
stock fm_get_weapon_id(index, const weapon[])
{
new ent = -1;
while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", weapon)) != 0)
{
if(index == pev(ent, pev_owner))
return ent;
}
return 0;
}