i have atac.2.5.5.5 plugin and when some player atacks teammate he damages him, after four/five atacks he get kicked.
how to make that he must atack him 15 times before he can damage him ?
this is my atack.cfg
Code:
//------------------------------------------------------------------------------------------------
//------------------------------------ MENU OPTIONS ----------------------------------------------
//------------------------------------------------------------------------------------------------
// ATAC MENU (1=ON or 0 = Automatic Violation no punishment)
atac_menu 1
// Add up the Options You Want or Use the ATAC Config Menu
// Slap = 1
// Slap To 1hp = 2
// Slay NextRound = 4
// Jail = 8
// Chicken = 16
// Bury = 32
// Glow = 64
// Bomb = 128
// Blind = 256
// Rocket = 512
// Drop = 1024
// Fire = 2048
// Drug = 4096
// ----------------------------
// TOTAL = 8191
atac_options 8187
//------------------------------------------------------------------------------------------------
//---------------------------------- ADVANCED OPTIONS ---------------------------------------
//------------------------------------------------------------------------------------------------
// Set delay inbetween slaps (Cannot go below 0.01)
atac_slap_freq 0.25
// Set how many slaps to give a killer
atac_slap_amount 10
// Set how much life to take from killer for each slap
atac_slap_power 5
// Set the amount of time you want the player jailed for in seconds.
atac_jail_time 30.0
// Client a TimeBomb effect others? (0=Player *ONLY*, 1=Player can blow up others)
atac_bomb_mode 0
// Set explosion range to kill others (if above is 1)
atac_bomb_range 1000
// Client on fire effect others? (0=Player *ONLY*, 1=Player can ignite others)
atac_fire_mode 0
// Set to 1 if you want ATAC to change players names to Inmate#00x and Chicken#00x and back during punishments
atac_handlenames 1
// Set to ON if you want hostage attacks/kills to count as ta violations/tk violations respectivly (0=OFF or 1=ON)
atac_hostagepen 0
// Enables/Disables Hud Messages (0=OFF or 1=ON)
atac_hudmessages 1
// Enables/Disables AMXBAN 4.0 (0=OFF or 1=ON)
atac_amxban 0
// Enables/Disables ATAC Logs (0=OFF or 1=ON)
atac_log 1
// Enable/Disable Death Match support (0=OFF or 1=ON)
atac_dm 0
//------------------------------------------------------------------------------------------------
//---------------------------------- TEAM ATTACK VARIBLES ----------------------------------------
//------------------------------------------------------------------------------------------------
// Turns "Team Attack" Control (0=OFF or 1=ON)
atac_tacontrol 1
// Set Number of Team Attacks you want to be counted as a Team Kill Violation
atac_ta_equal_v 15
// Amount of time(seconds) after round start that team attackers are slayed (0=OFF)
atac_tanotallowedfor 5
// Sets Instant slaying when MAX Team Attacks are reached (0=OFF or 1=ON)
atac_slayonmaxtas 0
// Set Slapping when someone Team Attacks (0 DAMAGE TAKEN AWAY) (0=OFF or 1=ON)
atac_ta_slap 1
// Set Mirror Damage upon Team Attack (0=OFF or 1=ON)
atac_ta_mirrordmg 0
// Restore Life taken away by a Team Attacker (0=OFF or 1=ON)
atac_ta_restore 1
//------------------------------------------------------------------------------------------------
//------------------------------------ TEAM KILL VARIBLES ----------------------------------------
//------------------------------------------------------------------------------------------------
// Turns "Team Kill" Control (0=OFF or 1=ON)
atac_tkcontrol 1
// Set Number of Teamattack Violations you want allowed before user is banned
atac_tk_before_ban 5
// Set banning type: 1=AUTHID, 2=IP, 3=KICK ONLY (LAN SERVERS SET 2)
atac_banvia 3
// Set amount of time(minutes) you want to ban a user after their Teamattack Violations have hit the limit (0 = Permanent Ban)
atac_bantime 15
// Toggles the TK and TA Violation status showing during game in lover left hand corner.
atac_status 1
// Do you want admins to be immune to the punishment? (0=OFF or 1=ON)
atac_admins_immune 1
// Do you want to save the players Team Kill Violations even if client reconnects? (0=OFF or 1=ON)
atac_savetks 1