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Player rendering - clientside


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CodeMaster
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Join Date: Dec 2008
Old 01-04-2009 , 13:14   Player rendering - clientside
Reply With Quote #1

I'm interested how can I make set_user_rendering to be shown to one man specifically, not to everyone, and to make a player who's rendering is set to be visible through wall.

Precisely is for experimental creating of ESP with scripting.
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CodeMaster
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Old 01-05-2009 , 10:21   Re: Player rendering - clientside
Reply With Quote #2

BUMP - I really need help with this, does anyone have any slight idea on how to do this?
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Old 01-05-2009, 10:24
SnoW
This message has been deleted by SnoW. Reason: Bump time is 2 weeks, doesn't matter how "really" you need help.
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-05-2009 , 10:27   Re: Player rendering - clientside
Reply With Quote #3

Try to play/search with FM_AddToFullPack.
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CodeMaster
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Old 01-05-2009 , 12:40   Re: Player rendering - clientside
Reply With Quote #4

Sorry SnoW... I didn't knew that, I thought that if a topic ends up on the bottom in a record time, I should be able to bump it...

Ark could you explain me what should I do with that one?
It should work pretty much same like Daredevil hero for the SH mod.
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Arkshine
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Join Date: Oct 2005
Old 01-05-2009 , 12:41   Re: Player rendering - clientside
Reply With Quote #5

There are already some threads about this forward. You should try to search a bit before, CodeMaster.
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CodeMaster
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Old 01-05-2009 , 16:47   Re: Player rendering - clientside
Reply With Quote #6

Ok I've understood how to do it, one more question, can I make it visible through walls?

BTW: Arkshine, remind me to give you karma when I spread it to someone else.
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SchlumPF*
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Join Date: Mar 2007
Old 01-05-2009 , 18:12   Re: Player rendering - clientside
Reply With Quote #7

afaik there is also a thread about the l4d teammate effect... it is not possible in hl1
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Bad_Bud
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Join Date: Oct 2006
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Old 01-05-2009 , 21:18   Re: Player rendering - clientside
Reply With Quote #8

It would be possible to draw a crude sprite, but that's about it.

Edit: actually, thinking about it some more... if you had a modeller and a lot of time on your hands, you could probably implement some form of invisible (but cell shaded) model to place on top of the other player, if you can get those to render through the wall and copy that player's animations, you could probably fake it fairly well.
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Last edited by Bad_Bud; 01-05-2009 at 21:21.
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CodeMaster
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Join Date: Dec 2008
Old 01-06-2009 , 03:38   Re: Player rendering - clientside
Reply With Quote #9

Ok, so it ain't possible without hacks
It was intended just for experimental purpose anyways.

Thanks anyways.
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