Hello,
I want to draw a line to player aim but,
I want to through wall so get_user_origin(player,origin[3],3) cant work ...
so I need a trace line certenly
(e.g. in this picture :
http://www.ts-x.eu/files/line2.JPG )
but not exactly this position the as far away as possible ...
PHP Code:
public draw_line(id)
{
// get the origin of the player.
new Float:origin[3]
pev(id, pev_origin, origin)
// We want to trace down to the floor, if it's there.
new Float:traceto[3] // how to get that :/ ?
fm_get_aimorigin(id,traceto) // maybe with using that its can be extended
new trace = 0
// Draw the traceline.
engfunc(EngFunc_TraceLine, origin, traceto, IGNORE_MONSTERS, ent, trace)
new Float:fraction
get_tr2(trace, TR_flFraction, fraction)
return ent;
}
stock fm_get_aimorigin(index, Float:origin[3])
{
new Float:start[3], Float:view_ofs[3];
pev(index, pev_origin, start);
pev(index, pev_view_ofs, view_ofs);
xs_vec_add(start, view_ofs, start);
new Float:dest[3];
pev(index, pev_v_angle, dest);
engfunc(EngFunc_MakeVectors, dest);
global_get(glb_v_forward, dest);
xs_vec_mul_scalar(dest, 9999.0, dest);
xs_vec_add(start, dest, dest);
engfunc(EngFunc_TraceLine, start, dest, 0, index, 0);
get_tr2(0, TR_vecEndPos, origin);
return 1;
}
in reallity, I need to get each players(or 3-4) through the walls
so something like
PHP Code:
for(new i = 1; i < get_maxplayers(); i++) { // or while(etc etc)
new target = draw_line(id)
user_silentkill(target)
// well not really good way to do but I need to get the trace line correctly
}
can you help me please ?