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Veteran Member
Join Date: Jul 2004
Location: California
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12-16-2008
, 13:49
[Advanced Coders] [Brainstorm] Semi-Clip Fix?
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#1
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hey, as many of you know, there's a few "semi-clips" out there. But they all have some sort of problem. I can't remeber where but, one works great until your on a "train" entity then it breaks that entity your standing on and causes it not to move.
Another way is the common way. SOLID_NOT. Now the only issue with this is, once you become SOLID_NOT, you can't "touch" things anymore. So entity triggers don't always work like hurt.
Now, I am trying to think of a fix for this.. the best I can come up with at this point is to do a trace line down. And if your < 2 units from an entity below you, grab it's name, if it has a classname of xyz (idk like entities that hurt you, I can't think of the name atm.), then remove SOLID_NOT. But ... yea.. .any other ideas?
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