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Gungame, podbots not following map.cfg weapon order


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Smileypt
Junior Member
Join Date: Aug 2007
Old 12-14-2008 , 06:33   Gungame, podbots not following map.cfg weapon order
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Running CS 1.6 Steam
version V1.1.2.6, Windows, dedicated, protocall 48
MetaMod: v1.19p32
Valve Anti Cheat
AMXMODX 1.8.1.3746
Gungame 2.12
PodBot 3.0B20a

Gungame works fine.
Bots work fine.
when I specify a map specific gungame weapon order in the map.cfg
the real players get the specified weapons and the bots still use the default gungame weaponorder weapons.
Like the default weapons are: aug,colt,ak .....
for an awp map I put: awp:10,scout:10....
when the awp map starts the bots are using augs and the rest have awps.
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 12-15-2008 , 20:35   Re: Gungame, podbots not following map.cfg weapon order
Reply With Quote #2

Is it only the first weapon that is different, or do they progress along the rest of the weapons differently as well? As in, when they level up, do they get the colt or the scout?
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Smileypt
Junior Member
Join Date: Aug 2007
Old 12-16-2008 , 03:18   Re: Gungame, podbots not following map.cfg weapon order
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I think the bots get stuck on the Aug(first gun in the default order) and can't level up cause the map.cfg says level 1 is Awp.
Before using bots I remember I had to remove the player_equip line "scout" in the scoutzknivez.bsp because the map spawned you with a scout and whatever weapon gungame said was level 1.You could get kills with the scout but every time you spawned you had to scroll thru nextweapon to the gungame weapon and use that gun to level up.
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 12-16-2008 , 20:06   Re: Gungame, podbots not following map.cfg weapon order
Reply With Quote #4

Alright, in your map-specific config, add these two lines to the bottom:

Code:
gg_reloadweapons
amx_gungame_level * 1
I think the bots are joining and getting the game started before the map-specific config kicks in, and then they're already stuck on that level. Those two lines should reset them when the new weapons load.
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Smileypt
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Join Date: Aug 2007
Old 12-17-2008 , 04:58   Re: Gungame, podbots not following map.cfg weapon order
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Thanks
I will try that.
Also is there a way to make knife_pro auto ? like Friendly Fire gg_ff_auto,
Turn knife pro on when someone reaches the grenade or knife level and will turn itself back off when no one is on the grenade or knife level anymore.
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Smileypt
Junior Member
Join Date: Aug 2007
Old 12-17-2008 , 06:15   Re: Gungame, podbots not following map.cfg weapon order
Reply With Quote #6

Yes that took care of it.
I put those 2 lines at the bottom of each map.cfg that uses a weaponorder other than the one in the gungame.cfg
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 12-17-2008 , 13:28   Re: Gungame, podbots not following map.cfg weapon order
Reply With Quote #7

No, there is no way to turn gg_knife_pro on and off automatically without editing it in to the SMA. What would the purpose be?
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Last edited by XxAvalanchexX; 12-17-2008 at 14:35.
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Smileypt
Junior Member
Join Date: Aug 2007
Old 12-17-2008 , 20:39   Re: Gungame, podbots not following map.cfg weapon order
Reply With Quote #8

we like the ability to knife the leader to take him down a level.but some people just run around knifing all the time stealing levels not earning them with the gun for the level they are on.Maybe it would be simpler to make it so the person who gets knifed loses a level but the player who knifes him does not gain a level.I did not see a cvar option for that.I thought FF_auto turns on only when someone is on knife or nade level that would be nice for knife_pro also or instead.I would edit and recompile the sma if I knew what to change.
Thank you for your time and quick response, we love your work.
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 12-18-2008 , 14:29   Re: Gungame, podbots not following map.cfg weapon order
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Alright, I understand. I edited this version of 2.12 so that knifing will take a level from the victim but not give one to the killer. If you want a cvar to control, it let me know.
Attached Files
File Type: sma Get Plugin or Get Source (gungame.sma - 1045 views - 212.5 KB)
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Smileypt
Junior Member
Join Date: Aug 2007
Old 12-19-2008 , 04:08   Re: Gungame, podbots not following map.cfg weapon order
Reply With Quote #10

Works great!
Thanks
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