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Realism for Paintball Gun & Mod


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nsb
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Join Date: Jul 2010
Old 11-05-2010 , 13:50   Re: Realism for Paintball Gun & Mod
Reply With Quote #421

Quote:
Originally Posted by niculaie View Post
use the latest paintballgun.amxx or compile the latest paintballgun.sma because it have been fixed in 2009. you will find it on the first page
I downloaded the first page. Compiled locally.

Still got this error!
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niculaie
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Join Date: Jul 2008
Old 11-07-2010 , 11:52   Re: Realism for Paintball Gun & Mod
Reply With Quote #422

make sure in your compiled folder the paintballgun.amxx is deleted before compiling locally or it will not replace the old version and you are in fact still using a old version and it gives many times no error you would not even notice it.
or take a look at the creation date of the paintballgun.amxx if it indeed created at the same date when you compiled
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bmann_420
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Old 11-07-2010 , 13:20   Re: Realism for Paintball Gun & Mod
Reply With Quote #423

That error is on the current version. I used to get it then added the check for the ent wich got rid of that. I just cant seem to find the .sma anywhere...
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bartyCs
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Join Date: Oct 2010
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Old 11-07-2010 , 15:21   Re: Realism for Paintball Gun & Mod
Reply With Quote #424

Hello all,
I managed to install paintball mod yesterday, but end of 40/50 minutes, my server bug.
Know that I recompiled SMA files.

Why bug????

Cordially,
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Last edited by bartyCs; 11-07-2010 at 15:33.
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Old 11-08-2010, 08:24
Loniu
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niculaie
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Join Date: Jul 2008
Old 11-08-2010 , 17:25   Re: Realism for Paintball Gun & Mod
Reply With Quote #425

BartyCs is it the same error as nsb has? is it a different one? can you post the debug info from the log file or the text written on the "error ... ok" message?
we shall wait for bmann to fix the error that nsb has.

because the function call act_explode(ent) is at line 738 and the function act_explode() is at 795 so i thought it should not make an invalid call in the first place i have tried my to make a small check for that ent error but i failed. first i tried this at line 738:

if(is_valid_ent(ent))
{
act_explode(ent);
engfunc(EngFunc_RemoveEntity, ent);
}

then it said it doesn't know what is_valid_ent is so i added #include <engine> at begin but another error i got about line 1013-1024 of function stock set_rendering(....) wich seems to duplicate a original one or something. bmann help really needed
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Last edited by niculaie; 11-08-2010 at 17:55.
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bmann_420
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Old 11-10-2010 , 01:58   Re: Realism for Paintball Gun & Mod
Reply With Quote #426

Here is an old related thread of ours to use how you like =)

http://projectyami.com/supercentral/...=534&#entry534

Those forums are for reference only since the new forums are up now.
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niculaie
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Old 11-10-2010 , 09:18   Re: Realism for Paintball Gun & Mod
Reply With Quote #427

ok so i will make the modification this evening.
i write from office now. so i can not test it if i make.

EDIT: ok try this. i made the modifications and i will test immediately on my server, thought the compile ran flawlesly. i also recommend download sma and compile locally . cheers!
Attached Files
File Type: sma Get Plugin or Get Source (paintballgun.sma - 570 views - 32.9 KB)
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Last edited by niculaie; 11-10-2010 at 11:46. Reason: added the sma
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bmann_420
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Old 11-15-2010 , 21:23   Re: Realism for Paintball Gun & Mod
Reply With Quote #428

No word yet? Once I know this works, and with Rul4's permission, i can update the first page if he doesnt get to it himself.
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bartyCs
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Old 11-21-2010 , 02:57   Re: Realism for Paintball Gun & Mod
Reply With Quote #429

No, it arranges nothing, it bug still... It's a pity because I like this MOD :'(
But it looks like I am the only one to have a problem with this plugin because nobody demonstrates or shows.
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nsb
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Old 11-21-2010 , 22:50   Re: Realism for Paintball Gun & Mod
Reply With Quote #430

Quote:
Originally Posted by niculaie View Post
ok so i will make the modification this evening.
i write from office now. so i can not test it if i make.

EDIT: ok try this. i made the modifications and i will test immediately on my server, thought the compile ran flawlesly. i also recommend download sma and compile locally . cheers!
No errors so far. Thanks
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Old 11-23-2010, 05:48
Loniu
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