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bypassing the precache 512 limit


  
 
 
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MALON
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Join Date: Jan 2008
Old 09-04-2008 , 17:52   bypassing the precache 512 limit
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I was talking with a friend of mine and he suggested possiblycreating a resource file per map, download all the neccassaries then block the precache event through a forward and insert the models at run-time.

Now, I'm no pro, but this seems workable. I don't really want to embark on this unless I get some other people saying "yeah, that actually sounds reasonable". The downfall is that this seems like it should have already been thought of by others.

I know there is a way to bypass the precache limit because FatalisDK did it for his plugin, I just don't know what he did. At least, his changelog said he bypassed it.

If anyone knows any really awful, dirty way to use models without precaching them, I'd love to know, even though this has probably been looked at a billion times before.


Thanks,
--MALON
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