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TF2 Class Restrictions 0.6 (Updated 08/13/09)


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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 12-20-2009 , 17:43   Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)
Reply With Quote #291

I am using this version that simply lets donators join the full class and blocks everyone else when the class is full. Eventually, players will leave and it will even out.

https://forums.alliedmods.net/showpo...&postcount=186
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 01-06-2010 , 19:54   Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)
Reply With Quote #292

Quote:
Originally Posted by pheadxdll View Post
I have gotten reports that this fix WORKED on our server. Have not confirmed it myself.
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Hfuhruhurr
Junior Member
Join Date: Nov 2008
Old 01-09-2010 , 05:39   Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)
Reply With Quote #293

I noticed my server crashing with this plugin after the update on the 7th. Is anyone else noticing this? I was running it with Prophunt and it caused a crash on round end but when this plugin is disabled it runs just fine. No plugin errors on startup either.
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krolus
Senior Member
Join Date: May 2009
Location: Russia, Omsk
Old 01-10-2010 , 00:26   Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)
Reply With Quote #294

zomg. Prophunt doesnt need this plugin to work.
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rig0r
Member
Join Date: Dec 2009
Old 01-10-2010 , 06:13   Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)
Reply With Quote #295

This plugin seems to run fine on my server, no bugs, no weird weapon glitches sofar
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Hfuhruhurr
Junior Member
Join Date: Nov 2008
Old 01-11-2010 , 02:58   Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)
Reply With Quote #296

Quote:
Originally Posted by krolus View Post
zomg. Prophunt doesnt need this plugin to work.
We prefer to restrict the classes to Pyro and Scout. The plugin seems to be functioning again so I'm not sure what was causing the instability. I like this plugin.
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hansieil
Senior Member
Join Date: Aug 2009
Old 01-22-2010 , 18:42   Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)
Reply With Quote #297

People spawn with other classes weapons, why?
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the asylum
Junior Member
Join Date: Mar 2010
Old 03-05-2010 , 22:28   Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)
Reply With Quote #298

Problem here

So it's like this: I have a map named achievement_idle_melee_fort_a2, and I need to restrict Medics. Where do I put the map-specific .cfg file, so that it only restricts classes to that particular map? I've added no restrictions to server.cfg and sourcemod.cfg, and it overrides the achievement_idle_melee_fort_a2.cfg

Halp!
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the asylum
Junior Member
Join Date: Mar 2010
Old 03-06-2010 , 17:07   Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)
Reply With Quote #299

..nobody knows?
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Jamster
Veteran Member
Join Date: Jun 2008
Old 03-06-2010 , 17:28   Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)
Reply With Quote #300

Just in the /cfg folder, make sure you empty out anything that sets the cvars in the /cfg/sourcemod folder though for the plugin because any configs executed there override anything you set.
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