Monthly Target: $400 Donations: $23
 5% 

Quake Sounds


Post New Thread Reply   
 
Thread Tools Display Modes
Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   GHW_Chronic (70)
hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 06-14-2008 , 17:33   Quake Sounds
Reply With Quote #1

Description:
This is the Quake Sounds version for Counter-Strike. It's not the same as Counter-Strike: Source's Quake Sounds (at least I think so). I didn't even look at it. I think this is kinda unique because these sounds aren't often in servers and plugin contains some nice modes and the ability to enable/disable whichever you want.
The plugin runs 6 types of announces:
  • Streak - you know it from Ultimate Sounds: rampage, ultra kill etc. Contains 13 different sounds.
  • Headshot - same as in Ultimate Sounds except the 2 sound hear types (changed by CVAR).
  • Humiliating defeat - you hear humiliating defeat after you kill somebody with knife. Same hear abilities as HS.
  • First blood - first kill after game commences or new round (changed by CVAR) is displayed as first blood.
  • Hattrick - best player of the round with at least 4 (changed by CVAR) kills is displayed at round's end.
  • Flawless victory - if a team wins without any dead players in it (like there's 10 vs 10 and at the end it's 10 vs 0) it announces a flawless team's victory at the end of the round.
Every announce is displayed in a white HUD message over your crosshair (way over lol) except the flawless victory one, it's displayed right side of the screen below the crosshair.
Commands:
amx_quakesounds <1|0> - enables/disables Quake Sounds.
CVARs (all these are enabled by default):
  • qs_enabled <1|0> - enables/disables Quake Sounds.
  • qs_streak <1|0> - enables/disables streak mode.
  • qs_headshot <1|2|0> - 1 - hears for killer, 2 - hears for everyone, 0 - disabled.
  • qs_humiliatingdefeat <1|2|0> - 1 - hears for killer, 2 - hears for everyone, 0 - disabled.
  • qs_firstblood <1|2|0> - 1 - on game commencing, 2 - on every round, 0 - disabled.
  • qs_hattrick <num> - minimum number of kills to be the best player of the round (def: 4). 0 - disabled.
  • qs_flawlessvictory <num> - minimum number of players in server to anounce flawless victory (def: 6). 0 - disabled.
Installation:
Like any other AMXX plugin. Don't forget to put quakesounds.txt to your amxmodx/data/lang folder.
Credits:
  • Dizzy / Bmann_420 for Ultimate Sounds plugin (took streak from it).
  • Scarrzurs for Frag Counter plugin (took best player of the round from it).
  • X-olent for flawless victory code and other scripters.
  • Those who helped to test the Quake Sounds.
Notes:
  • Quake Sounds were tested with Metamod PODBots and real players on both Windows ant Linux.
  • I wont add .ini (or whatever) support for sound files or something else so please don't ask for it.
  • This is my first plugin so please tell if anything is wrong with the code.
  • Quake Sounds should work on other HL mods except the flawless victory mode. So please disable it before trying it not in CS.
  • These .wav files were downloaded from one Counter-Strike: Source server and not from anywhere else. You can freely use it wherever you want.
Changelog:
Quote:
2.0 version:
  • Rewriten the plugin.
  • Fixed hattrick. The player doesn't have to be alive at round's end.
  • Fixed flawless victory mode.
  • Removed qs_download CVAR. I believe it isn't needed.
  • Changed CVAR qs_knifekill to qs_humiliatingdefeat to be the same as sound.
1.2 Final version:
  • Changed speak to spk (exclude flawless victory) so players could hear 2 sounds at one moment.
  • Fixed Multi-Lingual.
  • Added CVARs to control HS and Knife kill sounds whether they heared only by a killer or by all players.
  • Added CVAR to control how many players needed to announce Flawless victory.
  • Simplified Hattrick CVAR so now there's only one CVAR instead of 2.
  • Changed hattrick announce conditions so the player must stay alive till round's end to be announced as the best. This also prevents players from gaining Hattrick by having 3 kills and adding one more by killing himself.
  • Added client say command qs_version. Now the players can see which QS version is installed.
Attached Files
File Type: sma Get Plugin or Get Source (quakesounds.sma - 65936 views - 7.6 KB)
File Type: txt quakesounds.txt (9.1 KB, 37164 views)
File Type: zip sound.zip (1.68 MB, 62743 views)
__________________

Last edited by hleV; 09-15-2008 at 10:16. Reason: Updated languages.
hleV is offline
Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 06-14-2008 , 17:56   Re: Quake Sounds
Reply With Quote #2

GOOD JOB. =)
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
PoSiTiOn Of PoWeR
BANNED
Join Date: May 2008
Location: RO
Old 06-14-2008 , 18:02   Re: Quake Sounds
Reply With Quote #3

Unbelievable: I love this plugin / sounds worked well !
gj hleV xD
PoSiTiOn Of PoWeR is offline
Send a message via Yahoo to PoSiTiOn Of PoWeR
Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 06-14-2008 , 18:30   Re: Quake Sounds
Reply With Quote #4

hleV, I must say some sounds are not working. Further than these sounds (First blood, Head shot, Rampage, Hattrick and Flawessvictory) another sounds not working.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 06-14-2008 , 18:36   Re: Quake Sounds
Reply With Quote #5

I've tested Quake Sounds only with bots and it worked fine though.

Are you saying that all streak mode sounds doesn't work? Try to kill 3 enemies without dieing and see if it says Rampage.
The sounds occurs when you do these kills: 3, 5, 7, 9, 11, 13, 16, 19, 22, 25, 28, 31, 35. If you die, all starts over again.

I hope this wont occur to anyone else.
__________________

Last edited by hleV; 06-14-2008 at 18:41.
hleV is offline
YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 06-14-2008 , 19:08   Re: Quake Sounds
Reply With Quote #6

Are you using ResetHUD to detect new round and/or player spawn? If so, bad boy. (only saying this cause it appears like you are)
__________________
ProjectYami Laboratories

I do not browse the forums regularly anymore. If you need me for anything (intervening in a thread, asking questions or anything else), then PM me (be descriptive in your PM, message containing only a link to a thread will be ignored).
YamiKaitou is offline
bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 06-14-2008 , 19:32   Re: Quake Sounds
Reply With Quote #7

Right on, sounds good. Appreciate credits Might just have to try it out
__________________
bmann_420 is offline
Curryking
AMX Mod X German Moderator
Join Date: Jun 2004
Location: 51.22°N / 6.77°E
Old 06-14-2008 , 20:04   Re: Quake Sounds
Reply With Quote #8

The best way to get as much translation as possible is to open a new thread in the translation request forum ;-)

None the less, here is the German one, some expressions are quite difficult to translate, so I left the English ones, but they should still be understood by the most German gamers ;-)

German

Code:
[de]
ENABLED = Quake Sounds aktiviert!
DISABLED = Quake Sounds deaktiviert!
ALREADY_ENABLED = Quake Sounds sind bereits aktiviert!
ALREADY_DISABLED = Quake Sounds sind bereits deaktiviert!
RAMPAGE = %s tobt herum!
KILLING_SPREE = %s ist auf einem Amoklauf!
DOMINATING = %s dominiert!
UNSTOPPABLE = %s ist nicht aufzuhalten!
ULTRA_KILL = %s machte einen Ultra-Kill!
EAGLE_EYE = %s hat ein Adlerauge!
OWNAGE = %s owns!
LUDICROUS_KILL = %s machte einen irrsinnigen Kill!
HEAD_HUNTER = %s ist ein Kopfjaeger!
WHICKED_SICK = %s is boesartig krank!
MONSTER_KILL = %s machte einen Monster-Kill!
HOLY_SHIT = Heilige Scheisse! %s hat schon wieder einen bekommen!
GODLIKE = %s ist gottaehnlich!!!
FIRST_BLOOD = %s vergoss erstes Blut!
HATTRICK = %s war diese Runde unreal!
FLAWLESS_VICTORY_CT = Tadelloser Sieg fuer die Counter-Terroristen!
FLAWLESS_VICTORY_T = Tadelloser Sieg fuer die Terroristen!
And you have a little typo in the original one
Quote:
MONSTER_KILL = %s made a monster kill!
Cheers, Curry
__________________
Full speed - no brakes!
Curryking is offline
bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 06-14-2008 , 22:31   Re: Quake Sounds
Reply With Quote #9

And the sounds just go into the sound folder (sound/qs)? That will make it so the other sounds from the other plugins wont come up, but just making sure you diddnt place it in the misc dir.
__________________
bmann_420 is offline
Old 06-15-2008, 03:36
hleV
This message has been deleted by hleV.
Toster v2.1
Senior Member
Join Date: Oct 2006
Location: Latvia, Riga
Old 06-15-2008 , 03:43   Re: Quake Sounds
Reply With Quote #10

I don't get it. Where do people get the idea to use ResetHUD? I haven't seen this in any tutorial/documentation and the forum is full of posts saying not to use it.
__________________
I am 52% addicted to Counterstrike. What about you?
Toster v2.1 is offline
Send a message via Skype™ to Toster v2.1
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:08.


Powered by vBulletin®
Copyright ©2000 - 2015, vBulletin Solutions, Inc.
Theme made by Freecode