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Twelve-60
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Join Date: Aug 2007
Old 04-13-2008 , 13:09   please delete
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Last edited by Twelve-60; 04-26-2008 at 03:36.
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Davethegreat
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Join Date: Nov 2007
Old 04-13-2008 , 13:50   Re: [REQ] A Few Features .. Will Pay
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Well, for the smoke, use the weapon removal and remove the smoke grenade so nobody can buy it.

For the death cam, Ill find the command because there is one where you can set it just to free roam. (unless you mean something else, please elaborate).

The crab walk is a valve problem, so I don't think that's fixable.
Remove the bomb from view is possible, although I don't know how to do it.
I am unsure about the weapon damage as that's a log, ill see if there is a command.
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Davethegreat
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Join Date: Nov 2007
Old 04-13-2008 , 18:12   Re: [REQ] A Few Features .. Will Pay
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Oh, you want them to be black, or more smoky?

What about the death cam?
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Davethegreat
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Join Date: Nov 2007
Old 04-13-2008 , 21:48   Re: [REQ] A Few Features .. Will Pay
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Then doesnt allow them to move off that person or they can switch to other people on there team?

The smokes I am searching for the command for it.
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Fredd
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Join Date: Jul 2007
Old 04-14-2008 , 01:50   Re: [REQ] A Few Features .. Will Pay
Reply With Quote #5

Quote:
Originally Posted by Davethegreat View Post
Then doesnt allow them to move off that person or they can switch to other people on there team?

The smokes I am searching for the command for it.
you won't be able to increase the amount of smoke using a command, i have tried using a temp entity "smoke" or using the actual smoke vtf with a temp entity but it didn't work very well. the only way i could see this being doing is using a virtual function "PlayBackEvent" i searched the SDK and it does exist but im not sure how it will be exactly done...i seen it done in AMXX using PlayBackEvent...
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