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TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)


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Author
Small_Sumo
New Member
Join Date: Apr 2008
Plugin ID:
332
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows players to build a Sentry Gun and parent it to a moving entity such as a car in Mario_Kart or a elevator in other maps. Works for any engineer buildable object
    Old 04-08-2008 , 11:22   Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
    Reply With Quote #1

    I might be way off base but can u make driveable vehicles with turrets n stuff for tf2? If so u need a modeler to make tanks and whatnot for you, might even need mapsmade that would suit. Most maps could handle motor bikes that would be lol.
    Small_Sumo is offline
    teddyruxpin
    Overseer of lost packets
    Join Date: Feb 2008
    Old 04-09-2008 , 20:53   Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
    Reply With Quote #2

    Quote:
    Originally Posted by Small_Sumo View Post
    I might be way off base but can u make driveable vehicles with turrets n stuff for tf2? If so u need a modeler to make tanks and whatnot for you, might even need mapsmade that would suit. Most maps could handle motor bikes that would be lol.

    Look at the Mario_Kart and Mario_Kart_CP maps. Both have 'vehicles' of sorts that allow you to basically control the speed and the direction (forward and back). Depending on the tracktrain object built you can mount 1 or more SG's on them. For the MK_CP map for instance I added additional cars and also made 2 large floating tanks for the players to trick out with 10-30 SG's. There is also various clouds and other stuff you can build on and cause utter chaos with and also on any prop_physics object that is metal and allows to be built on.

    -Teddy
    teddyruxpin is offline
    Spikeectf2
    Member
    Join Date: Apr 2008
    Old 05-03-2008 , 18:18   Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
    Reply With Quote #3

    i dunno about any of your servers but it seems the last update has blocked changes to the object.txt
    lemme know if you find the same
    Spikeectf2 is offline
    FunTF2Server
    Veteran Member
    Join Date: Apr 2008
    Old 05-03-2008 , 18:24   Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
    Reply With Quote #4

    Quote:
    Originally Posted by Spikeectf2 View Post
    i dunno about any of your servers but it seems the last update has blocked changes to the object.txt
    lemme know if you find the same
    lies
    __________________
    FunTF2Server is offline
    JDoc0512
    Member
    Join Date: Feb 2008
    Old 05-03-2008 , 18:25   Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
    Reply With Quote #5

    Quote:
    Originally Posted by Spikeectf2 View Post
    i dunno about any of your servers but it seems the last update has blocked changes to the object.txt
    lemme know if you find the same
    lies #2
    JDoc0512 is offline
    sirmoe
    Senior Member
    Join Date: Mar 2008
    Old 05-06-2008 , 07:30   Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
    Reply With Quote #6

    This plugin doesn't work anymore?

    I cant get anything built on the train or payload cart
    sirmoe is offline
    teddyruxpin
    Overseer of lost packets
    Join Date: Feb 2008
    Old 05-06-2008 , 13:46   Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
    Reply With Quote #7

    Quote:
    Originally Posted by sirmoe View Post
    This plugin doesn't work anymore?

    I cant get anything built on the train or payload cart
    The payload can not be built on. Or at least I have not found a place to put a SG. This is due to the type of prop it is in the game and not with the plugin itself. I can still use this plugin fine on other moving vehicles in mario_kart_cp. As for the trains in cp_well / ctf_well I have not tried them recently. Maybe someone else who has done in the past can comment on them.

    -Teddy
    teddyruxpin is offline
    Cooltad
    Veteran Member
    Join Date: Apr 2008
    Old 05-06-2008 , 13:49   Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
    Reply With Quote #8

    Quote:
    Originally Posted by teddyruxpin View Post
    The payload can not be built on. Or at least I have not found a place to put a SG. This is due to the type of prop it is in the game and not with the plugin itself. I can still use this plugin fine on other moving vehicles in mario_kart_cp. As for the trains in cp_well / ctf_well I have not tried them recently. Maybe someone else who has done in the past can comment on them.

    -Teddy
    You can't build on the cart for the same reason you can't build on sentries. Can't build on a building. You can probably build on the trains, though.
    Cooltad is offline
    ratty
    SourceMod Donor
    Join Date: Jan 2006
    Old 05-08-2008 , 04:13   Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
    Reply With Quote #9

    Is there a way to make it so you can build on players?
    http://www.youtube.com/watch?v=AnnC0EfvwjQ
    ratty is offline
    teddyruxpin
    Overseer of lost packets
    Join Date: Feb 2008
    Old 05-08-2008 , 14:57   Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
    Reply With Quote #10

    Quote:
    Originally Posted by ratty View Post
    Is there a way to make it so you can build on players?
    http://www.youtube.com/watch?v=AnnC0EfvwjQ
    I have had this working but with some bugs. For example when a spy would sap the SG it would also steal it and attach to him and you would then be chasing down the spy trying to unsap the SG and get it back. It would also make them randomly fly around the map and kinda attach to a player of either team from a distance raining down hot fiya on all below.

    Once I get some tweaks done on my sounds for tf2 I will look into this more.

    -Teddy
    teddyruxpin is offline
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