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Beam Me Up Scotty!


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Author
V0gelz
Senior Member
Join Date: Jun 2004
Plugin ID:
329
Plugin Version:
2.4
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    6 
    Plugin Description:
    "Ever watch the orignal Star-Trek TV show? This is a fun plugin which gives teleporting powers to players using the theme of the Star-Trek matter transporter."
    Old 03-24-2008 , 11:46   Beam Me Up Scotty!
    Reply With Quote #1

    Code:
    /********************************************************************************
     *  vog_beammeup.sma         version 2.4                Date: 01/04/2008
     *   Author: Frederik        [email protected]
     *   Alias: V0gelz           Upgrade: http://dekaftgent.be/css/ - http://www.sourcemod.com
     *   Original Idea: Eric Lidman aka Ludgwig Van
     *
     *
     *  I guess alot of people will remember this plugin.
     *  I have been rewriting it from scratch and i know there are still some 
     *  functions in that aren't in yet from luds. Still it's a nice start
     *  to begin from.
     *  I'm using the transporter sounds from the show and 
     *  I will update this plugin one's in a while so don't worry.
     *  If you find bugs or maybe ideas or how i can write this better please
     *  post it on the topic on the forum of sourcemod.com.
     *  The effects may be changed during updating of this plugin to make it better.
     *  
     *  YouTube Video: http://www.youtube.com/watch?v=00vjYD3Ia34
     *  
     *
     ********************************************************************************
     * 
     * Ever watch the orignal Star-Trek TV show? This is a fun plugin which
     *  gives limited teleporting powers (you can decide how limited) to
     *  players using the theme of the Star-Trek matter transporter. There
     *  are sounds from the show too, including our favorite first engineer,
     *  the keeper of the transporter, Scotty. This plugin is currently only
     *  set up to work with the Counter-Strike Source and Team Fortress 2.
     *  Many player commands listed below the admin command and cvars: 
     *
     * Here are the admins scotty control commands:
     *
     *  sm_scotty_on         	 --- Makes scotty fully functional.
     *
     *  sm_scotty_off        	 --- Shuts Scotty down completely.
     *
     *  sm_votescotty       	 --- admin command to start a vote to enable scotty
     *                           	 Players do not have access to this.
     *			    	 They can however do the same with 'vote_scotty'
     * 			    	 through the chat if you
     *			     	 allow that with amx_scotty_vote (below)
     *
     * CVARS: which can be set in  ../cstike/cfg/sourcemod/plugins.beammeup.cfg
     * 
     *  sm_startrek_transporter 1    -set to 1 to make scotty fully functional.
     * 				  set to 0 to shut scotty down completely.
     *
     *  sm_scotty_multibeam 0        -set to 0 for one transportporter allowed to
     *                                work at a time for all players to share.
     *                                -set to 1 for allowing anyone at anytime to
     *                                teleport independently but at the same time
     *                                warning, this mode 2 could be laggy perhaps.
     *
     *  sm_scotty_rebeamtime 25      -sets the amount of time a player must wait 
     *                                to teleport again using scotty. This is only
     *                                applicable if the mode is unlimited, crazy,
     *                                or insane. Time is seconds.
     * 
     *  sm_scotty_spawntimedelay 15  -sets the amount of time a player has to wait
     *                                in order to beam. Setting above 25 seconds may 
     *                                have adverse effects if the rounds are short
     *
     *  sm_scotty_vote 1             -enables/disables the player's "vote_scotty"
     *                                chat command so that only admins can set
     *                                the scotty mode.
     *
     *  sm_scotty_vote_delay 300	 -time before the scotty vote
     *				 is allowed after map start. 300 = 5 min.
     *
     *  sm_scotty_vote_interval 600  -interval between vote casts. In seconds.
     *				 600 = 10 min.
     *
     *  sm_scotty_sounds_dl 1  	 - 0: Client will not download the sounds true
     *				      this plugin. But you can use a third party
     *				      plugin to let them download for the client.
     *				   1: Only the 3 necessary sounds will be downloaded.
     *				      Only the beam in and out sounds
     * 				      will be downloaded to the client.
     *				   2: All sounds will be download to the client
     * 				      that uses this plugin true this plugin.
     *				      No need for any other download plugin.
     *				 
     *
     * For Players:
     *
     *      Say: vote_scotty    -- sets up a vote
     *
     *      say: /scotty_help      -- opens up an MOTD style window explaing
     *                                usage of all scotty commands
     *      say: /scotty           -- opens up the scotty player command menu
     *      console: scotty_menu   -- opens up the scotty player command menu
     *
     *	
     *  You can save up to any 3 locations on a map with while alive
     *  with the commands below: 
     * 
     *      say: scotty lock onto my coordinates        --- save set 1
     *		console: scotty_lock_onto_my_coordinates
     *
     *      say: scotty lock 2 onto my coordinates      --- save set 2
     *		console: scotty_lock_2_onto_my_coordinates
     *
     *      say: scotty lock 3 onto my coordinates      --- save set 3
     *		onsole: scotty_lock_onto_my_coordinates
     *
     *
     *  To go transport to those saved coordinates:
     *
     *      say: scotty energize                        --- go to set 1
     *		console: scotty_energize
     *
     *      say: scotty energize 2 now                  --- go to set 2
     *		console: scotty_energize_2_now
     *
     *      say: scotty energize 3 now                  --- go to set 3
     *		console: scotty_energize_3_now
     *
     *
     *
     * INSTALLATION:
     *  Download the extras package for "Beam Me Up Scotty" because they are
     *  not just extras, they are essentials. Part of the gameplay.
     *
     *  You can download it from my site: http://dekaftgent.be/css/BeamMeUpScotty
     *  or from the topic on sourcemod.com.
     *
     *  All the sound (.wav) files go into your ..cstrike\sounds\misc  folder.
     *  3 of the sounds (transporter_energize1.wav, transporter1_v1.wav,
     *  transporter2_v1.wav) are very important to gameplay.
     *  This way you can hear if someone is beaming in or out around you.
     *  You can auto download those remaining sounds to people using
     *  download plugins. I use my own all sound downloader.
     *  These sounds are also in the .zip file.
     *
     *******************************************************************************/
    SUPPORT FOR CS:SOURCE, TF2 AND HL2: DM! AND MOSTLIKELY ANY OTHER MOD!

    *Update to v2.4*
    Added some checks for the players if they are in game etc.
    Removed the plugin.beammeup.cfg. You have to add the commands to your mod/cfg/sourcemod/sourcemod.cfg .

    *Update to v2.3a*
    Added a download sound cvar. See above for help. (sm_scotty_sounds_dl)
    Added some player saying stuff.
    Added very low gravity while beaming in the air. It was allready in it but this time it keeps setting it very low till the player is where teleported to.
    Added Support for HL2: DM!


    YouTube video: http://www.youtube.com/watch?v=00vjYD3Ia34
    Download: BeamMeUpScotty.zip for the hole package!

    Have fun!
    Attached Files
    File Type: sp Get Plugin or Get Source (vog_beammeup.sp - 2180 views - 53.1 KB)
    File Type: zip BeamMeUpScotty_v2_4.zip (320.4 KB, 1301 views)
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    Last edited by V0gelz; 05-01-2008 at 05:31. Reason: Update to 2.4
    V0gelz is offline
    KMFrog
    Senior Member
    Join Date: Oct 2007
    Old 03-24-2008 , 12:12   Re: Beam Me Up Scotty!
    Reply With Quote #2

    lol, nice idea
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    V0gelz
    Senior Member
    Join Date: Jun 2004
    Old 03-24-2008 , 12:53   Re: Beam Me Up Scotty!
    Reply With Quote #3

    Hehe spended last 2 days to get this right lol
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    Rebell
    Veteran Member
    Join Date: Nov 2004
    Location: GERMANY
    Old 03-24-2008 , 13:27   Re: Beam Me Up Scotty!
    Reply With Quote #4

    LOL,

    nice video and plugin... perhap the sound should be customisable... or less ^^

    cya
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    V0gelz
    Senior Member
    Join Date: Jun 2004
    Old 03-24-2008 , 13:39   Re: Beam Me Up Scotty!
    Reply With Quote #5

    Quote:
    Originally Posted by Rebell View Post
    LOL,

    nice video and plugin... perhap the sound should be customisable... or less ^^

    cya
    What do you mean with the sound should be customisable? that you can change the sounds? it's part of the theme
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    V0gelz
    Senior Member
    Join Date: Jun 2004
    Old 03-25-2008 , 10:29   Re: Beam Me Up Scotty!
    Reply With Quote #6

    Update to v2!
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    franzcis066
    Member
    Join Date: Nov 2007
    Old 03-25-2008 , 12:09   Re: Beam Me Up Scotty!
    Reply With Quote #7

    V0gelz Can you add a feature of adding a teleporter/portal.. the one that randomly spawns in the map..and is a one way ticket only..
    franzcis066 is offline
    V0gelz
    Senior Member
    Join Date: Jun 2004
    Old 03-25-2008 , 12:11   Re: Beam Me Up Scotty!
    Reply With Quote #8

    some kinda of worm hole? or wrap thingy? like in startrek?
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    franzcis066
    Member
    Join Date: Nov 2007
    Old 03-25-2008 , 13:21   Re: Beam Me Up Scotty!
    Reply With Quote #9

    Yes a worm hole..(you read my mind)
    franzcis066 is offline
    V0gelz
    Senior Member
    Join Date: Jun 2004
    Old 03-25-2008 , 13:25   Re: Beam Me Up Scotty!
    Reply With Quote #10

    Quote:
    Originally Posted by franzcis066 View Post
    Yes a worm hole..(you read my mind)
    Ill make something later i'm busy making a better jetpack ;x
    and the worm hole thing is more stargate style. ill have to use models or sprits for the entrance mmm..
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