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Biohazard v2.00 Beta 3b (Zombie Mod)


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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-21-2008 , 00:55   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #721

You probably didnt update your scripting folder.

AMX Mod X BaseDownload one and only get the scripting folder.
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Angelino
Junior Member
Join Date: Mar 2008
Old 04-21-2008 , 01:05   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #722

Thanks,this time compiled right,but the fog is the same, i don`t want to ruin your dai cheap_Suit,but this is the true,i made 2 print screens,before and after the change,and everything is the same
If you don`t have time for this,maybe someone will figure out and will post on forum.

Edit:Cheap_suit ,i will let bh_lights to a , and is better,now i have a problem i don`t know how to make a sv_downloadurl,i know that there is a tutorial but i don`t understand nothing ,is too much for me,people are waiting a lot for downloading zombie2 model,or the maps,can`t u give me your sv download url ,because i`m sure that u have all i need there ,plssssss

Last edited by Angelino; 04-21-2008 at 01:15.
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yip_q
Junior Member
Join Date: Mar 2008
Old 04-21-2008 , 04:49   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #723

Cheap_Suit have msn?
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dekken
Veteran Member
Join Date: Jul 2007
Old 04-21-2008 , 05:21   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #724

what could cause SVC_BAD kicks at end of round?
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yathsing
Member
Join Date: Feb 2008
Old 04-21-2008 , 06:09   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #725

Fixed compatibility issues with cz bots.

i can not use zbot on this plugin

also,podbot can't play on this mod
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-21-2008 , 06:37   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #726

Quote:
Originally Posted by yathsing View Post
Fixed compatibility issues with cz bots.

i can not use zbot on this plugin

also,podbot can't play on this mod
  • CZ Bots; the official version not the ripped one.
  • This is a problem with PODBots, they cant tell which is enemy or ally until they are respawned.
  • This was only coded for live players and currently not bot-friendly.
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yathsing
Member
Join Date: Feb 2008
Old 04-21-2008 , 08:07   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #727

bio_minions.sma

can't works
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wangbochiang
Member
Join Date: Aug 2006
Location: Taiwan - Taichung
Old 04-21-2008 , 09:24   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #728

Is Yapb2 Can work on it?
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F.E.A.R.
Junior Member
Join Date: Nov 2007
Old 04-21-2008 , 09:30   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #729

Cheap_suit, that plugin bug trace
Quote:
[HAMSANDWICH] Function bacon_touch_buyzone not found.
send me to line 19
Quote:
RegisterHam(Ham_Touch, "func_buyzone", "bacon_touch_buyzone")
I have just now download nightly build from amxmodx.org from 21.04.2008
and there is such mistake sending to line 19 of your test.

so that's bad hamsandwich ??
can you give me normal for win ?
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 04-21-2008 , 09:50   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #730

Hi , Cheap_Suit ...

I like your mod very much , but there is one thing i didn't like ....
That is csdm style mod becouse i dont like csdm in this mod i like when it is normal to play when Terrorists start at T base an CT start at CT base , becouse when I use diablo mod with zombie mod always at round start diablo menu disappare and it switch to csdm menu ... :/ Please maybe help with this or how to turn off csdm style ...

I found one bug but maybe its not a bug :

In server running supernade mod ... when i throwe one of those nades nothing happen and if i throwe anather one supernade then those zombies are stuck in to a ground and even i can kill them it's just there even are not in the server ! help out with this problem :/


and some requests :

Can someone create event sound's like those multikill and killing spree etc for special zombie mod like in cs:s zombie mod because these original sounds dont work with the zombies only for a humans :/ and that is sad ...
And maybe can someone take from cs:s zombie mod event sounds and from cs 1.6 event sounds and mix them to gather then it will be cool

And one more request :

I test my server with pod-bots and if someone can create waypoints for those zm maps for cs 1.6 like zm_dust2 etc .... i will be happy!

sorry if i mistake i'm Latvian!
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