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Biohazard v2.00 Beta 3b (Zombie Mod)


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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-18-2008 , 15:33   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #621

Quote:
Originally Posted by ijoo View Post
hii..
i want ask everybody...

this is a Bugs or not??
when zombie killed people with claws and headshot,

survivor not become a zombie but *DEAD*

*** [x Zombies] killed - | .KnightOfAllEvil. | - with a headshot from claws ***
Means that hamsandwich module is not working properly. You need to make sure your running AMXX 1.8.0.

Quote:
Originally Posted by Jay-izi View Post
F.E.A.R. for me amxbans dont work with MD Infection zm mod too ...
And same problem with biohazard...
I guessing something wrong with the MySQL module. Just to confirm a theory, run amxban and hamsandwich by adding it to your module.ini.
And do not run biohazard.

Quote:
Originally Posted by Zetus View Post
Cheap ... This Plugin is not working when he try infected bots ... ( THE OFFIAL BOTS OF CZ ) You Can fix that? its no working on the bots ... you kill the bot and the bot kill you but its not infecting .. can you help me? please ^^

PS: I AM RUNNING CZ
I dont have CZ but ill see what I can do.

Quote:
Originally Posted by s3r View Post
Sometimes zombie kills other and he is not infected if bh_zombie_instant 0
bh_zombie_instant is 0 by default. Check your bh_maxzombies cvar.
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Jay-izi
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Join Date: Mar 2008
Location: Estonia Tallinn
Old 04-18-2008 , 15:56   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #622

Quote:
Originally Posted by Cheap_Suit View Post
I guessing something wrong with the MySQL module. Just to confirm a theory, run amxban and hamsandwich by adding it to your module.ini.
And do not run biohazard.
Ok I will try and test again.
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F.E.A.R.
Junior Member
Join Date: Nov 2007
Old 04-18-2008 , 18:41   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #623

ok. I'll try.
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Angelino
Junior Member
Join Date: Mar 2008
Old 04-18-2008 , 19:47   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #624

Hello ,how can i make more fog?thanks.
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Cheap_Suit
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Join Date: May 2004
Old 04-18-2008 , 19:53   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #625

In your biohazard.cfg you'll find:
PHP Code:
// default fog settings
#define FOG_ENABLE  1
#define FOG_DENSITY 12
#define FOG_COLOR   "0 0 0" 
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bombey
Member
Join Date: Jul 2006
Old 04-18-2008 , 20:43   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #626

How can I disable the splashing blood at an infection or how do you find the splashing blood guys?

I've made a zombie map for biohazard! called zm_lila_panic
I recreated the map from css to cs.
And yes the author CaRbOn that's me if you don't believe me, I can prove it.
Pics here:
[IMG]http://img218.**************/img218/5894/zmlilapanic0003ow6.th.jpg[/IMG]
[IMG]http://img232.**************/img232/627/zmlilapanic0000fg5.th.jpg[/IMG]
[IMG]http://img84.**************/img84/5170/zmlilapanic0001aq6.th.jpg[/IMG]

=>DOWNLOAD<=
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Cheap_Suit
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Join Date: May 2004
Old 04-18-2008 , 21:38   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #627

Quote:
Originally Posted by bombey View Post
How can I disable the splashing blood at an infection or how do you find the splashing blood guys?
bh_infect_blood 0.

The only problem with zm_lila_panic was alot of times people can get stuck because they spawned inside of objects. Anyways, so your a mapper eh. Well I was hoping you could edit the default maps for zm. The best example would be zm_dust2.


@ Virtual-VybzL: That image you deleted was pretty good. I actually need a sig to put in the front page.
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Last edited by Cheap_Suit; 04-18-2008 at 21:43.
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bombey
Member
Join Date: Jul 2006
Old 04-18-2008 , 21:59   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #628

Quote:
Originally Posted by Cheap_Suit View Post
The only problem with zm_lila_panic was alot of times people can get stuck because they spawned inside of objects.
That's not a failure or bug in the map that's just the csdm which choose the spawnpoints.

Quote:
Anyways, so your a mapper eh. Well I was hoping you could edit the default maps for zm. The best example would be zm_dust2.
If it was so simply then I would have now 100 maps but you can't simply edit maps then you have to remake the complete map and while remaking you can change things. Of which standart map would you like a zm map?

Edit: COuld it be that the biohazard mod has become more difficult? With the 10 seconds protecton, the humans in the near have no chance to survive...

Last edited by bombey; 04-18-2008 at 22:02.
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Cheap_Suit
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Join Date: May 2004
Old 04-18-2008 , 22:11   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #629

Quote:
Originally Posted by bombey View Post
That's not a failure or bug in the map that's just the csdm which choose the spawnpoints.

If it was so simply then I would have now 100 maps but you can't simply edit maps then you have to remake the complete map and while remaking you can change things. Of which standart map would you like a zm map?

Edit: COuld it be that the biohazard mod has become more difficult? With the 10 seconds protecton, the humans in the near have no chance to survive...
No its not csdm, It's because people might move them to the spawnpoints.

Darn, I thought it was just: decompile->add thing such as ramps, boxes and blockades->recomile. Well the most popular ones, de_dust2, cs_estate, cs_militia, or de_cbble.

There is another factor you can change to give the first zombie an advantage is to increase bh_starttime. That will let the zombie get a head start to get close to survivors.
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Super Fantastic
Junior Member
Join Date: Mar 2008
Old 04-18-2008 , 22:20   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #630

Tradução! By ZeZa

[bp]
LANG_NAME = Brazil Portuguese
LANG_NAME_NATIVE = Portugues Brasil

Quote:
[bp]
SCAN_CLEAN = Limpo!
SCAN_INFECTED = Infectado!
SCAN_RESULTS = [BIOSCAN] Resultado: Voce esta
INFECTED_TXT = [BIOSCAN] %s esta Infectado!
INFECTED_HUD = !!!PERIGO!!!^n%s esta Infectado!
WIN_ZOMBIES = Zombies ganharam!
WIN_SURVIVORS = Humanos ganharam!
MENU_TITLE1 = Equipamentos
MENU_TITLE2 = Primario
MENU_TITLE3 = Secundario
MENU_NEWWEAPONS = Novas armas
MENU_PREVSETUP = Configuracao Anterior
MENU_DONTSHOW = Nao mostrar esse menu novamente
MENU_REENABLED = Seu menu foi reativado.
MENU_ALENABLED = Seu menu ja esta ativado.
MENU_CMDENABLE = Escreva ^"guns^" para reativar o menu de Armas.
CMD_INVALIDUSER = Jogador nao existe ou esta morto.
CMD_MAXZOMBIES = Maximo de Zombies alcancado.
CMD_NOTSTARTED = O Jogo nao foi iniciado.
CMD_INFECTED = Voce esta infectado %s.
Thanks!

Last edited by Super Fantastic; 04-18-2008 at 23:04.
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