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Biohazard v2.00 Beta 3b (Zombie Mod)


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grimmjow
New Member
Join Date: Apr 2008
Old 04-18-2008 , 04:08   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #601

Help Help me where to replace the bh files?? at cvars folder???

this mod is can use only CS 1.6 or CS1.5??
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F.E.A.R.
Junior Member
Join Date: Nov 2007
Old 04-18-2008 , 04:23   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #602

Cheap_suit, this fucking trouble with amxbans going to kill me.....

this is the best infection plugin. best of all.
and they all cannot run with amxbans....
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-18-2008 , 04:25   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #603

Try their forum.
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dekken
Veteran Member
Join Date: Jul 2007
Old 04-18-2008 , 04:28   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #604

Quote:
Originally Posted by F.E.A.R. View Post
Cheap_suit, this fucking trouble with amxbans going to kill me.....

this is the best infection plugin. best of all.
and they all cannot run with amxbans....
iam running this fine with AmxBans!
Server uptime so far is:
176:08
use 1.8.1 Nightly build....and thats it..it should be fine
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F.E.A.R.
Junior Member
Join Date: Nov 2007
Old 04-18-2008 , 06:18   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #605

Cheap_suit
there is no answer...

Dekken
I'm already using nightly build of amxmodx.

can you give me your version of nightly build ??
(for win)
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DeeKeiD
Member
Join Date: Apr 2008
Location: Latvia
Old 04-18-2008 , 07:36   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #606

@Cheap_Suit can u make one more option for weapons like this :
for example when u select M4A1 in csdm weapons menu there is 200 bullets in clip, can u make a cvars for how mutch bullets will bet in each type of weapon for example
bh_m4a1ammo "600" // 600 bullets in m4a1 clip
bh_m249ammo "400" // 400 bullets in M249 clip
also can u make an HP Bonus for zombie when he infects other player(also in cvar like bh_zombie_hpbonus "..")
and i've asked u before to make when u are zombie just normal map light level((only for zombies) NVG & Flashlight can be turned on\off by zombies)
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diviqt
Senior Member
Join Date: Jul 2007
Location: Bulgaria
Old 04-18-2008 , 07:48   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #607

how can i add more models ?
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 04-18-2008 , 08:51   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #608

Can you add a number in corner of the screen for zombies to see how many hp have left?
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dekken
Veteran Member
Join Date: Jul 2007
Old 04-18-2008 , 09:02   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #609

Quote:
Originally Posted by diviqt View Post
how can i add more models ?
Download Random models plugin.
edit the SMA and you will see there is lines of the Models Path.
Something like this:

Code:
new g_zombie_models[][] =
{
    "models/player/gonome/gonome.mdl",
    "models/player/zombie/zombie.mdl"
}
So lets say you have another Model in
"models/player/MyZombie/MyZombie.mdl"

you will have to add this:

Code:
 new g_zombie_models[][] =
{
    "models/player/gonome/gonome.mdl",
    "models/player/zombie/zombie.mdl",
    "models/player/MyZombie/MyZombie.mdl"
}
and Recompile it localy.
or just give me your Model Path's and ill compile it for you.


For Above:
just use some other plugin...there ton's of them out there..
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ijoo
Member
Join Date: Mar 2008
Old 04-18-2008 , 10:00   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #610

hii..
i want ask everybody...

this is a Bugs or not??
when zombie killed people with claws and headshot,

survivor not become a zombie but *DEAD*

*** [x Zombies] killed - | .KnightOfAllEvil. | - with a headshot from claws ***
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