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Biohazard v2.00 Beta 3b (Zombie Mod)


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dekken
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Join Date: Jul 2007
Old 04-16-2008 , 08:02   Re: Biohazard v1.85 (Zombie Mod)
Reply With Quote #541

Damn! nice update (Sub-Plugins)
and the mod itself
but i wonder if you could add a Admins only cvar to:
bio_smokeflare.sma
-_-"
or ill just have to create something like...
If player has smoke....and is not admin, take it off him
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Cheap_Suit
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Join Date: May 2004
Old 04-16-2008 , 08:16   Re: Biohazard v1.85 (Zombie Mod)
Reply With Quote #542

Geez your fast. I wasnt even done correcting my mistakes yet. Im really sleepy right now, maybe later.
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both___
Junior Member
Join Date: Apr 2008
Old 04-16-2008 , 08:38   Re: Biohazard v1.85 (Zombie Mod)
Reply With Quote #543

when i creat my server now say

Fatal ERROR - Dediscated Server

MOD_NumForName models/player/zombie2/zombie2

and i dont have anyone zombie2

help me pls

sorry for my bad english
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Cheap_Suit
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Join Date: May 2004
Old 04-16-2008 , 08:40   Re: Biohazard v1.85 (Zombie Mod)
Reply With Quote #544

Dont use the compiled version because my biohazard.cfg is customized.
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dekken
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Join Date: Jul 2007
Old 04-16-2008 , 08:44   Re: Biohazard v1.85 (Zombie Mod)
Reply With Quote #545

Hmmm could you do such thing with the Bags
That you dont have to Wait until a New Round...
but you can set it up right away
Lets say on zm_dust2 Someone broke the Ramp! so i want to place a bag so ppls still can go up...but without waiting for new round...
and the bags have like 2-3Seconds delay until they work...so ppls wont get stuck when creating them
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Last edited by dekken; 04-16-2008 at 08:51.
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 04-16-2008 , 08:52   Re: Biohazard v1.84 (Zombie Mod)
Reply With Quote #546

Quote:
Originally Posted by Cheap_Suit View Post
You need to edit the source. Just FYI, that fade-out on roundend has a purpose.
Actually I was talking about the darkness shade. How to make the darkness normal? Cause now you can see just the area few metres in front of you. Maps like de_rats are very dark, cause of this. A cvar should be great to choose the effect of light.
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dekken
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Join Date: Jul 2007
Old 04-16-2008 , 08:53   Re: Biohazard v1.84 (Zombie Mod)
Reply With Quote #547

Quote:
Originally Posted by BeasT View Post
Actually I was talking about the darkness shade. How to make the darkness normal? Cause now you can see just the area few metres in front of you. Maps like de_rats are very dark, cause of this. A cvar should be great to choose the effect of light.
how about...Reduce the Fog?
or just change the light to B?
i dont think you can do anything else
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Last edited by dekken; 04-16-2008 at 08:58.
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BeasT
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Join Date: Apr 2007
Location: Lithuania
Old 04-16-2008 , 09:07   Re: Biohazard v1.85 (Zombie Mod)
Reply With Quote #548

It's not fog, it's darkness (or you had the same in mind?). The light is set to "E" and it's still dark like hell in some maps.
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both___
Junior Member
Join Date: Apr 2008
Old 04-16-2008 , 09:11   Re: Biohazard v1.85 (Zombie Mod)
Reply With Quote #549

ok now my server its working fine

but now the smokeflare dont change the color I edited the SMA file and isn`t working
the rgb color i changed to 255 100 100
and how can i reduce the flare?
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dekken
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Old 04-16-2008 , 09:11   Re: Biohazard v1.85 (Zombie Mod)
Reply With Quote #550

can you make a Screenshot?
i never had "darkness"...
the Flashlight and the Fog does all the work...
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