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Biohazard v2.00 Beta 3b (Zombie Mod)


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wangbochiang
Member
Join Date: Aug 2006
Location: Taiwan - Taichung
Old 06-07-2008 , 03:36   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1641

I'm not really sure.

'cause I type "/zspawn" In chat and It nothing happent lol

/ztele is same..


Sorry for my bad English.


Mr.Empty @ Taiwan
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WeeDy
Member
Join Date: May 2008
Old 06-07-2008 , 03:55   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1642

They are working..Test em and working maybe TO GOOD lol
U can use them In this cause : /zspawn when your dead.. and /ztele just when your a zombie !So u did something wrong... Works like a charm ^^ Thanks marcellus
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Igniuks
Member
Join Date: Mar 2007
Old 06-07-2008 , 04:02   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1643

Quote:
// empty string to disable
new g_zombie_models[][] =
{
"models/player/zombiemodels/fastzombie.mdl",
"models/player/zombiemodels/Half Life 2 Zombie.mdl",
"models/player/zombiemodels/Hl2 remake.mdl"
}

new g_zombie_claws[] = "models/v_knife_zombie.mdl"

I have models placed in same folder, same names, what is wrong? When i compile it gets errors and cancels compiling.
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Virtual-Vybz
Senior Member
Join Date: Apr 2008
Old 06-07-2008 , 04:19   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1644

@ Marcellus got and idea for new cvar:
Only headshot DMG (not like this one where you multiply the headshot dmg)
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AIA-Shogun
Member
Join Date: Jul 2006
Location: France
Old 06-07-2008 , 04:19   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1645

!No body for my problem when stopping Biohazard with bh_enable 0 ????

th s post here : http://forums.alliedmods.net/showpos...postcount=1575
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Igniuks
Member
Join Date: Mar 2007
Old 06-07-2008 , 05:49   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1646

Will anyone solve my problem, seriously, I edit this line to make this:
Quote:
new g_zombie_model[] = "models/player/zombiemodels/Half_Life_2_Zombie.mdl"
I recompile it, put it plugins and put it in plugins ini, the name of it.
And still these 2 zombies, one zombie is from hl1 and another is gonome. I don't get it.
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mando127
Veteran Member
Join Date: Dec 2006
Location: virginia
Old 06-07-2008 , 07:47   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1647

@Igniuks

Code:
                              new g_zombie_model[]         = "models/player/zombiemodels/Half_Life_2_Zombie.mdl"
needs to be
Code:
                              new g_zombie_model[]         = "models/player/Half_Life_2_Zombie/Half_Life_2_Zombie.mdl"
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hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 06-07-2008 , 07:49   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1648

Folder and the name of model must be the same.
Like:
PHP Code:
new g_zombie_model[] = "models/player/zombiemodel/zombiemodel.mdl" 
Edit: Oops, mando127 was faster.
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Igniuks
Member
Join Date: Mar 2007
Old 06-07-2008 , 07:51   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1649

ty lemme check if its working

EDIT: nope not working, edited line like u wrote, and edited name of file to zombiemodels
Not working, compiled puted into plugins, still launching game says gonome model missing, i puted gonome mdl it shows the default zombie models.

Last edited by Igniuks; 06-07-2008 at 08:07.
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SerGy
Member
Join Date: Apr 2008
Location: Tallinn
Old 06-07-2008 , 08:34   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1650

Quote:
Thats why SEARCH exists !

ok .. for the 10000000437397 times :
enable FOG in you biohazard.cfg and recompile biohazard.sma =)
Thx Man + Karma =))))))))
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