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Biohazard v2.00 Beta 3b (Zombie Mod)


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mats
Senior Member
Join Date: Jan 2005
Old 05-10-2008 , 12:25   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1231

Quote:
Originally Posted by hussainmushahid View Post
hey can you tell me the cvars for the mod and the sub plugins.
Please and Thankyou.
One more thing how to add fog?
search....
all cvars are in the bh_cvars.cfg

and of the subplugins in the second post

and how to add fog has been asked 100 times in this topic
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hussainmushahid
Senior Member
Join Date: Oct 2007
Location: Karachi-Pakistan
Old 05-10-2008 , 12:26   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1232

please tell me how to enable night vision for humans
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Old 05-10-2008, 12:32
Dexter` =]
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Virtual-Vybz
Senior Member
Join Date: Apr 2008
Old 05-10-2008 , 12:37   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1233

Quote:
Originally Posted by Dexter` =] View Post
is there any one who can answar my Q ?
Watch in biohazard.cfg for these lines:
// default fog settings
#define FOG_ENABLE 1
#define FOG_DENSITY 12
#define FOG_COLOR "0 0 0"

and change them to:

// default fog settings
#define FOG_ENABLE 1
#define FOG_DENSITY 12
#define FOG_COLOR "255 255 255"

play with the ammount of #define FOG_DENSITY as long as you get a result you like to or change the color of #define FOG_COLOR "255 255 255"
to #define FOG_COLOR "125 125 125"

and after editing recompile biohazard.sma
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JiL
Junior Member
Join Date: Apr 2008
Old 05-10-2008 , 13:12   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1234

This mod good work with csdm mod?
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Dexter` =]
Junior Member
Join Date: May 2008
Old 05-10-2008 , 13:20   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1235

Quote:
Originally Posted by Virtual-Vybz View Post
Watch in biohazard.cfg for these lines:
// default fog settings
#define FOG_ENABLE 1
#define FOG_DENSITY 12
#define FOG_COLOR "0 0 0"

and change them to:

// default fog settings
#define FOG_ENABLE 1
#define FOG_DENSITY 12
#define FOG_COLOR "255 255 255"

play with the ammount of #define FOG_DENSITY as long as you get a result you like to or change the color of #define FOG_COLOR "255 255 255"
to #define FOG_COLOR "125 125 125"

and after editing recompile biohazard.sma
it work..! thanks dude i add you Karma you deserve that!

Last edited by Dexter` =]; 05-10-2008 at 13:45.
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Old 05-10-2008, 13:51
X rated.
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r013x
Member
Join Date: Feb 2008
Location: Russian Federation
Old 05-10-2008 , 14:02   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1236

edit biohazard.cfg
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X rated.
Member
Join Date: May 2008
Old 05-10-2008 , 15:49   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1237

Quote:
Originally Posted by r013x View Post
edit biohazard.cfg

wich lines should be edited ?

and to like what should they be set

what i want:
snipers off
all pistols and other weapons on ..
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JiL
Junior Member
Join Date: Apr 2008
Old 05-10-2008 , 16:17   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1238

Why I can't compile bio_misc and bio_random_model files?

Quote:
/home/groups/amxmodx/tmp3/phpSkvek6.sma(6) : fatal error 110: assertion failed: Biohazard functions file required!


Compilation aborted.
1 Error.
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Bridgestone
Member
Join Date: Jan 2007
Location: Sweden
Old 05-10-2008 , 17:43   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1239

Hi. I have compiled the bio_random_weapons.sma and placed the amxx file in the plugins folder, then I add the name into bio-plugins.ini. However, when I start the server I got this:
Code:
L 05/10/2008 - 23:34:02: Invalid CVAR pointer
L 05/10/2008 - 23:34:02: [AMXX] Displaying debug trace (plugin "bio_random_weapons.amxx")
L 05/10/2008 - 23:34:02: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 05/10/2008 - 23:34:02: [AMXX]    [0] bio_random_weapons.sma::plugin_cfg (line 80)
What's wrong? do i have to create an plugin_cfg file or what?

Greetings
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marcellus
Senior Member
Join Date: Mar 2004
Old 05-10-2008 , 17:57   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1240

@Bridgestone : do you put bio_random_weapons.amxx before biohazard.amxx in the plugins-bio.ini file ?

@jil : you need to compile them localy with the file biohazard.inc in your include folder
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Last edited by marcellus; 05-10-2008 at 18:14.
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