I also have the same issue.
Mine is on Ubuntu Server 10.04
Here is my start command:
Code:
screen -A -m -d -S ServerName /home/servers/servername/hlds_run -game cstrike -autoupdate -pingboost 2 +map de_dust2 +maxplayers 12 +exec server1.cfg +mapcyclefile mapcycle1.txt +IP xx.xx.xx.xx +port 28014
Here is the output when it starts:
Code:
Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Base Content' version 35
Checking/Installing 'Linux Server Engine' version 55
Checking/Installing 'Half-Life Base Content' version 12
HLDS installation up to date
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 72 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
Console initialized.
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 16:56:12 Mar 8 2010 (4883)
STEAM Auth Server
Server IP address 60.234.67.234:28014
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
Connection to Steam servers successful.
VAC secure mode is activated.
And if I crash it on purpose, I just get this:
Quote:
map de_tuscan
FATAL ERROR (shutting down): Mod_NumForName: models/de_tuscan/tuscan_palmtree1.mdl not found
|
and no automatic restart
(tried crashing it different ways and same thing each time)
Any ideas why this might be happening?