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IRC Relay for SourceMod 2.5.0


  
 
 
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Author
Olly
Senior Member
Join Date: Mar 2007
Location: UK
Plugin ID:
283
Plugin Version:
2.5.0
Plugin Category:
All
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    2 
    Plugin Description:
    Plugin to relay stuff from game server, to IRC channels
    Old 02-13-2008 , 18:01   IRC Relay for SourceMod 2.5.0
    Reply With Quote #1

    IRC Relay v2.5.0
    by InterWave Studios

    This is a follow-up from my last IRC Relay (1.0) which had lots of bugs, was bloated, and was slow to run on your server.

    IRC Relay 2.0.0 was re-written COMPLETELY from scratch using the newest SourceMod stuff, unlike the old version which showed 100's of deprecation warnings.

    The main idea behind this version is 'modularization'. This version has a much better library set of natives that can be called from ANY plugin on the game-server. Doing this I could split up each part of IRC Relay into multiple plugins, so now if you dont need/want a function, you can simply unload the plugin, and IRC Relay will keep working, but without that 'module'

    Anyway, lets get on with it.

    Features
    • Message the whole server, or individual players in your source server from IRC
    • Ability to authenticate with IRC services
    • Player listings
    • Detailed player info
    • Server information
    • Run Rcon commands from IRC
    • Kick & Ban players from IRC
    • Support for multiple IRC relay's in the same channel
    • Define-able relay "groups" for executing commands on multiple servers at once
    • Multiple channel support (UNLIMITED CHANNELS!!)
    • Brand new user permission system (kinda like ChanServ) a user gets added with a specific level (0-300) and depending on what level you set the command for, they can run it or not.
    • MUCH better flood protection, all data sent to the IRC server goes into a message queue, and dispatches the messages after a duration you specify. (I have spammed the shit out of it, and cant get it to 'Excess Flood'
    • Baconator module for all of your BACON needs!
    • Steam Community converter, converts Steam Community URL's to SteamID's and vice-versa
    • Ability to have all server chat relayed to your IRC channel(s)
    Requirements
    Server CVars
    • irc_server
      • The IRC server to connect to
    • irc_port
      • The IRC server port to connect to (def: 6667)
    • irc_password
      • The IRC server password
    • irc_nickname
      • The relay's nickname (make sure its unique on the network)
    • irc_trigger
      • The bot's trigger
    • irc_trigger_groups
      • This is a space seperated list of 'groups' like "eu css" the bot will respond to eu and css triggers (used for multiple servers)
    • irc_debug
      • If this is 1 IRC data will be sent to the server console (recomended it stays as 0, unless you have a problem)
    • irc_message_relaytype
      • The type of channel to send /irc messages from in-game to
        • 1 = Public Channels
        • 2 = Private Channels
        • 3 = Both types
    • irc_color
      • Having this set to 1 will enable colours in IRC (includes calls from any external plugins using the library)
      • If your IRC channel has +c mode set, then you MUST set this to 0, or some messages will fail to send
    • irc_auth_string
      • The service auth string
      • GameSurge: AUTHSERV AUTH %s %s
      • QuakeNet: PRIVMSG [email protected] :auth %s %s
    • irc_auth_username
      • The username to send to the IRC services to auth
    • irc_auth_password
      • The password to send to auth with
    • irc_chat_relaytype
      • The type of channel to send chat messages from in-game to
        • 0 = Off
        • 1 = Public Channels
        • 2 = Private Channels
        • 3 = Both types
    • irc_xs_* (Multiple CVars)
      • This is the user-level required to run the command specified in the cvar name (Read the config file for more info)
    ChangeLog
    • 2.0.0
      • Initial Release
    • 2.0.1
      • Made IRC Relay work with sfPlayer's socket extension, as its more stable, and has more features (That is now required, instead of mine)
      • Fixed OnRelayPm/OnRelayMessage only triggering if the trigger was used (should be fired for any message)
      • Added IRC_ReplyMsg native which will reply to same destination that the triggering message was sent from
      • Added IRC_ReplyNotice native which is same as above, but a notice (duh)
      • Added IRC_Action native so you can send ./me commands to IRC
      • Added a die command, this is hardcoded to only allow level 300 to 'kill' the relay (for obvious reasons)
      • Merged irc-access.sp into irc-relay-core.smx (seperate sources) but should solve problems with late-loading because each plugin relyed on the other one to start ><
      • Added a new module (Steam-Community) which will convert steamid's to steam community URL's, and URL's to SteamID's (2 new commands, steam [community url], and profile [steamid]
      • Fixed some minor bugs with the queue, and added better error handling
      • Added a new essential module - Bacon module, with a new added command 'baconize' - Use for all your porky needs
      • Added new command (act) to make the relay perform an action (/me) same syntax as say
      • Added new cvar irc_xs_act to set the required access level to run the act command
      • Added OnWhoisHost forward, that will be called once the relay recieves a reply from a WHOIS command sent to the server, use IRC_GetWhoisHost() to get the host value retrieved
      • Added IRC_GetWhoisHost Read above -^
      • Added IRC_Whois native which will check the hostname of nickname supplied
      • Fixed missing confirmation when adding a new user to the relay
    • 2.1.0
      • Added chat relay for all in-game chat to be shown in IRC
      • Added ability to specify the location (and prefix) of KV config files
      • Reversed output of !players command. Now shows unconnected/spectators last
      • You can now sm plugins reload irc-relay-core to reload the whole thing. Each core plugin will also be reloaded automatically by the core plugin once it is finished loading.
    • 2.5.0
      • Again a complete rewrite, while retaining most of its functionality.
      • Replaced user permission system with access modes. It now checks for a user's channel access (founder/superop/op/halfop/voice) and allows them to run the command or not.
    • 2.5.0 - Version 2
      • Removed all separate plugins into one ircrelay-modules.smx file
      • New Permissions system
    Thanks to http://www.steamfriends.com for the servers for me to test on

    You can grab the download over here:
    http://code.google.com/p/sm-ircrelay/

    Bugs, requests and stuff can be done over here:
    http://tracker.iwcommunity.net/projects/ircrelay
    Attached Files
    File Type: zip ircrelay-2.5.0.zip (676.4 KB, 3151 views)

    Last edited by tcviper; 05-03-2010 at 08:41. Reason: IRCRelay 2.5.0
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