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SharkMod


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Bojangles
Senior Member
Join Date: Sep 2007
Location: Over there
Old 01-20-2008 , 12:17   Re: SharkMod
Reply With Quote #1

Haven't tried this but in the server.cfg make a line that says.

rcon amx_shark 1
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s3r
Senior Member
Join Date: Aug 2007
Old 01-20-2008 , 13:25   Re: SharkMod
Reply With Quote #2

yup i have writtin in server.cfg amx_shark 1 but it doesnt work, i dont know maybe my plugins blocks cus in game i have to write amx_shark 1 to start the mod
ps. if u havent tried then dont post it - _-
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FuZ!on
Senior Member
Join Date: Aug 2007
Old 01-20-2008 , 18:02   Re: SharkMod
Reply With Quote #3

Well, I haven't tried this, and I don't feel like trying it, but try to put it into your amxx.cfg file. That loads each map.
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volskis
New Member
Join Date: Feb 2008
Old 02-24-2008 , 14:06   Re: SharkMod
Reply With Quote #4

where can i get shark models
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chris
Senior Member
Join Date: Mar 2007
Location: America
Old 02-25-2008 , 18:05   Re: SharkMod
Reply With Quote #5

www.fpsbanana.com

Just rename your model you want to use and add it to the correct directory stated in the first post.
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volskis
New Member
Join Date: Feb 2008
Old 03-04-2008 , 10:02   Re: SharkMod
Reply With Quote #6

were i can get these models and in what directory i must add it
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Sicuro20
Junior Member
Join Date: Mar 2006
Location: Iowa
Old 03-24-2008 , 08:10   Re: SharkMod
Reply With Quote #7

Hello, I've tested this out on my clan server. Works Prefectly. Only thing I wish/hope to see be add to this plugin is: Unlimited Ammo or the amx_ammo plugin for the CT's. Everyone on my server ask us admin to give them unlimited ammo as a CT. Another feather to be add in my book would be gravity set to like 200/300 some where in there.

Other then that, this plugin/mod is awesome. Save us admins over 10 or more command that needs to be type in the console, to play shark. Keep up the good work. I've also add a custom model to the server, im useing This Zombie MDL.

Is there any way to change the access flag on this plugin?? Like I would like it to have the A Flag. For reason only wanted my Higher Up admins to be able to use this plugin/mod.
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Last edited by Sicuro20; 03-25-2008 at 04:43.
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Old 08-19-2008, 09:25
Dr.Deo
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ryan11444
Member
Join Date: May 2009
Location: Rockford
Old 06-06-2009 , 21:26   Re: SharkMod
Reply With Quote #9

This would be better if you made the "Shark" a actual model of shark and put him in water not able to come out and cts start out on like a boat and they have to try to swim to the island the ppl that die attracts more sharks/turn into sharks then the ct that makes it to the land is the shark???Just a idea
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Night Warrior
Junior Member
Join Date: Jun 2009
Old 06-10-2009 , 01:55   Re: SharkMod
Reply With Quote #10

Quote:
Originally Posted by ryan11444 View Post
This would be better if you made the "Shark" a actual model of shark and put him in water not able to come out and cts start out on like a boat and they have to try to swim to the island the ppl that die attracts more sharks/turn into sharks then the ct that makes it to the land is the shark???Just a idea


Yeah, he din't really think it through....
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