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Halftime teamswitch (1.0.11)


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Author
MuXeu
Member
Join Date: Mar 2004
Location: Kharkov UA
Plugin ID:
226
Plugin Version:
1.0.11
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Moves all players to the opposite team at halftime (ie. Half of the map time has passed and round has ended)
    Old 01-19-2010 , 03:12   Re: Halftime teamswitch (1.0.8)
    Reply With Quote #1

    Will be good to add the message like "This is the last round before switch team" on the start of last round before switching team. Maybe with variable on/off.
    It will be sign for speding money if
    sm_halftime_money_reset 1
    on server.
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    goranche
    New Member
    Join Date: Dec 2009
    Old 02-26-2010 , 01:00   Re: Halftime teamswitch (1.0.8)
    Reply With Quote #2

    I`ve got a problem, maybe anyone can help. I set the teamswitch manyrestet do 0(sm_halftime_money_reset) but sometimes the players lose their cash when teams get switchet.
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    Gemeni
    Senior Member
    Join Date: Sep 2007
    Location: Sweden
    Old 02-28-2010 , 13:34   Re: Halftime teamswitch (1.0.8)
    Reply With Quote #3

    Sometimes?!

    sounds stange ... should not happen ... will look into it
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    IcEWoLF
    Senior Member
    Join Date: Jul 2007
    Old 03-09-2010 , 21:13   Re: Halftime teamswitch (1.0.8)
    Reply With Quote #4

    Is there a way to stop the advertising?
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    Gemeni
    Senior Member
    Join Date: Sep 2007
    Location: Sweden
    Old 03-11-2010 , 18:02   Re: Halftime teamswitch (1.0.8)
    Reply With Quote #5

    Only by changing the code as it is now ...
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    shustas
    SourceMod Donor
    Join Date: May 2007
    Location: London
    Old 04-03-2010 , 06:49   Re: Halftime teamswitch (1.0.8)
    Reply With Quote #6

    Hey hey, was running this plugin fine for months, now with latest SM suddenly I receive this error:

    L 04/03/2010 - 00:00:02: [SM] Native "GetEntProp" reported: Entity 33 (33) is invalid
    L 04/03/2010 - 00:00:02: [SM] Displaying call stack trace for plugin "swapteam.smx":
    L 04/03/2010 - 00:00:02: [SM] [0] Line 208, C:\Users\Vaikutis\Desktop\swapteam.sp::_SetTe amScore()
    L 04/03/2010 - 00:00:02: [SM] [1] Line 107, C:\Users\Vaikutis\Desktop\swapteam.sp::ev_rou nd_start()

    ^^ And lots of them...

    Ahhh, I remembered, I added SourceTV yesterday, maybe that could be the prob?
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    Last edited by shustas; 04-03-2010 at 09:48.
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    Gemeni
    Senior Member
    Join Date: Sep 2007
    Location: Sweden
    Old 04-17-2010 , 13:50   Re: Halftime teamswitch (1.0.10)
    Reply With Quote #7

    New version ...
    1.0.10 - Fixed bug where nopt all grenades and def kit were removed

    @shustas ... cant see those error s at our servers ... kind of hard to do research on an error I cant reproduce ... sry ...
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    DreamState
    Junior Member
    Join Date: Jul 2008
    Old 05-17-2010 , 14:27   Re: Halftime teamswitch (1.0.10)
    Reply With Quote #8

    Hi,

    I'd love to use this plugin on one of my servers but I have a slight issue.

    The setup I have uses a warmup for 60 seconds and then performs an lo3 (using Pred's match admin).

    I have the maxrounds set to 30 but I'm guessing the lo3 effectively uses up three of the rounds in this plugin as it keeps doing a half-time swap after 12.

    Is there a way to make make a public cvar to restart the plugin manually as I could exec it on the final map restart called by the lo3 script.

    Hope that makes sense !
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    Zydu
    Member
    Join Date: Aug 2008
    Location: Poland
    Old 06-24-2010 , 19:40   Re: Halftime teamswitch (1.0.10)
    Reply With Quote #9

    This plugin has some issues with CSS after update.

    Won rounds are somehow saved and continued after mapchange.
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    GrO
    Veteran Member
    Join Date: Jun 2010
    Location: Poland
    Old 06-27-2010 , 17:26   Re: Halftime teamswitch (1.0.10)
    Reply With Quote #10

    Quote:
    Originally Posted by Zydu View Post
    This plugin has some issues with CSS after update.

    Won rounds are somehow saved and continued after mapchange.
    Confirmed. I'm using the latest snapshots: sourcemod-1.3.4-hg2996 and mmsource-1.8.3-hg726-windows
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