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Halftime teamswitch (1.0.11)


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Author
Zydu
Member
Join Date: Aug 2008
Location: Poland
Plugin ID:
226
Plugin Version:
1.0.11
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Moves all players to the opposite team at halftime (ie. Half of the map time has passed and round has ended)
    Old 07-07-2010 , 19:03   Re: Halftime teamswitch (1.0.11)
    Reply With Quote #1

    Plugin works fine for me on linux and sm 1.3.3.
    Zydu is offline
    dohren
    Member
    Join Date: Jun 2010
    Location: Hungary, Szajol
    Old 07-09-2010 , 05:32   Re: Halftime teamswitch (1.0.11)
    Reply With Quote #2

    work fine. linux, sm 1.4

    new development idea: sm_halftime_players_scores_reset 1/0?
    dohren is offline
    -BULL-
    Member
    Join Date: Jul 2010
    Location: Sweden
    Old 07-13-2010 , 15:09   Re: Halftime teamswitch (1.0.11)
    Reply With Quote #3

    It works just fine.
    v1.0.0.41 (Windows, Dedicated, Protocol 15)
    sm 1.3.3
    meta 1.8.2

    thx Gem
    __________________
    -BULL- is offline
    GrO
    Veteran Member
    Join Date: Jun 2010
    Location: Poland
    Old 07-21-2010 , 05:57   Re: Halftime teamswitch (1.0.11)
    Reply With Quote #4

    Works fine with sm_halftime_teamswitch_type timelimit.

    But the Plugin is unable to count Rounds properly with sm_halftime_teamswitch_type maxrounds.

    I'm using CSS SRCDS (Windows)
    MetaMod: Source 1.8.3 and
    SourceMod 1.3.4.

    On my server MaxRounds = 20, but the Plugin is switching teams at 9th Round instead of 10th.

    First Round is always a WarmUp (from Weapon-Restrict Plugin 2.3.1), but at the end of the WarmUp command mp_restartgame 1 is executed, so MaxRounds are reseting to 20 again.

    My question is:

    does the Plugin reacts on mp_restartgame command or is it ignoring it and remembers the WarmUp Round as 1st Round?

    If it's ignoring, so it should be fixed, cause all is messing up then.

    Last edited by GrO; 07-21-2010 at 05:59.
    GrO is offline
    GrO
    Veteran Member
    Join Date: Jun 2010
    Location: Poland
    Old 07-28-2010 , 21:01   Re: Halftime teamswitch (1.0.11)
    Reply With Quote #5

    Quote:
    Originally Posted by GrO View Post
    Works fine with sm_halftime_teamswitch_type timelimit.

    But the Plugin is unable to count Rounds properly with sm_halftime_teamswitch_type maxrounds.

    I'm using CSS SRCDS (Windows)
    MetaMod: Source 1.8.3 and
    SourceMod 1.3.4.

    On my server MaxRounds = 20, but the Plugin is switching teams at 9th Round instead of 10th.

    First Round is always a WarmUp (from Weapon-Restrict Plugin 2.3.1), but at the end of the WarmUp command mp_restartgame 1 is executed, so MaxRounds are reseting to 20 again.

    My question is:

    does the Plugin reacts on mp_restartgame command or is it ignoring it and remembers the WarmUp Round as 1st Round?

    If it's ignoring, so it should be fixed, cause all is messing up then.
    So, any real fix for this ?
    GrO is offline
    dohren
    Member
    Join Date: Jun 2010
    Location: Hungary, Szajol
    Old 07-22-2010 , 01:43   Re: Halftime teamswitch (1.0.11)
    Reply With Quote #6

    modify the original script. a idea ;)

    - set maxrounds 22 in server.cfg
    - after the swap, make a restartgame
    - set maxrounds 10
    - set round counter variable 20
    dohren is offline
    dohren
    Member
    Join Date: Jun 2010
    Location: Hungary, Szajol
    Old 07-29-2010 , 01:46   Re: Halftime teamswitch (1.0.11)
    Reply With Quote #7

    this is my modifications. my server also work with mp_maxrounds = 20 and half-time switch, but don't work with mp_maxrounds = 22 in server.cfg (and timeleft work wrong). i direct write in the plugin source and rebuild. send your mail in PM, and i post, if you want...
    dohren is offline
    GrO
    Veteran Member
    Join Date: Jun 2010
    Location: Poland
    Old 07-29-2010 , 20:07   Re: Halftime teamswitch (1.0.11)
    Reply With Quote #8

    Quote:
    Originally Posted by dohren View Post
    this is my modifications. my server also work with mp_maxrounds = 20 and half-time switch, but don't work with mp_maxrounds = 22 in server.cfg (and timeleft work wrong). i direct write in the plugin source and rebuild. send your mail in PM, and i post, if you want...
    Post it here, so other people can test it too.
    GrO is offline
    dohren
    Member
    Join Date: Jun 2010
    Location: Hungary, Szajol
    Old 08-02-2010 , 05:09   Re: Halftime teamswitch (1.0.11)
    Reply With Quote #9

    i find a bug: the spectators cash not reset (800$).

    this modification work with fix 20 rounds + 1 warmup. mp_maxrounds on server.cfg it does not matter.
    Attached Files
    File Type: sp Get Plugin or Get Source (gem_halftime_teamswap.sp - 330 views - 9.7 KB)

    Last edited by dohren; 08-02-2010 at 05:14.
    dohren is offline
    GrO
    Veteran Member
    Join Date: Jun 2010
    Location: Poland
    Old 08-02-2010 , 20:21   Re: Halftime teamswitch (1.0.11)
    Reply With Quote #10

    Quote:
    Originally Posted by dohren View Post
    i find a bug: the spectators cash not reset (800$).

    this modification work with fix 20 rounds + 1 warmup
    Did You fix that bug with Spectator Cash?

    Quote:
    Originally Posted by dohren View Post
    mp_maxrounds on server.cfg it does not matter.
    So it will always swap teams at Half-Rounds or always after 10 Rounds regardless of the mp_maxrounds ?
    GrO is offline
    Reply



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