Raised This Month: $68 Target: $400
 17% 

CS:S DM 2.1.0 Released


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Author Message
BAILOPAN
Join Date: Jan 2004
Old 11-14-2007 , 04:09   CS:S DM 2.1.0 Released
#1

I have released a quick update to CS:S DM to address a few minor bugs, particularly one that came up with the recent CS:S update. Note that SourceMod has gotten over 500 revisions since the last CS:S DM release. You will need to upgrade to the latest version of SourceMod (r1683 or higher).

To upgrade to CS:S DM 2.1.0, replace all gamedata and translation files, .dll/.so binaries, and .smx binaries. Upgrade SourceMod if you haven't already.

Click here to download
Report bugs here

Changelog:
Quote:
- Added the ability to translate equipment menus (translation file must be updated if you upgrade).
- Added the ability to skip a weapon selection menu via "Exit."
- Added an experimental cssdm_remove_drops cvar for specifying whether CS:S DM removes weapon drops.
- Fixed a bug where if you only selected one gun, you could not opt to repeat the selection on the main equipment menu.
- Fixed a bug where dm_equipment could perform actions on players/bots when cssdm_enable_equipment was 0.
- Fixed a bug where an unspecified primary or secondary weapon could be given if the cssdm.equip.txt file specified none in the list and the player selected "Random."
- Fixed a bug where bot_quota would stop working if cssdm_bots_balance was set to "0".
- Fixed "nightvision" not being in the cssdm.equip.txt config file.
- Fixed bots always getting defuse kits.
- Fixed a bug where CS:S DM crashed if FFA mode was set on the latest CS:S version.
- Updated some library code from SourceMod that had received bug fixes since the last release.
__________________
egg
BAILOPAN is offline
DeaD_EyE82
SourceMod Donor
Join Date: Jan 2006
Location: Germany
Old 11-14-2007 , 12:47   Re: CS:S DM 2.1.0 Released
#2

Thx for fixing the bug with ffa.
DeaD_EyE82 is offline
Send a message via ICQ to DeaD_EyE82
urus
Senior Member
Join Date: Jan 2007
Old 02-11-2008 , 21:14   Re: CS:S DM 2.1.0 Released
#3

Quote:
- Added an experimental cssdm_remove_drops cvar for specifying whether CS:S DM removes weapon drops.
BAILOPAN can you add one more cvar - something like cssdm_remove_drops_time (10 seconds default for example)?

The time after which weapon will be removed.
urus is offline
exvel
SourceMod Donor
Join Date: Jun 2006
Location: Russia
Old 02-26-2008 , 15:22   Re: CS:S DM 2.1.0 Released
#4

Russian translation...
Attached Files
File Type: txt cssdm.phrases.txt (4.1 KB, 668 views)
exvel is offline
Send a message via ICQ to exvel
yoo
New Member
Join Date: Aug 2006
Old 03-11-2008 , 18:03   Re: CS:S DM 2.1.0 Released
#5

Hi BAILOPAN

Could you do a release 0.97 without SourceMod plz ?

i use mani and no SourceMod in my serveur DM rank n1 french

best regards
yoo is offline
JDoc0512
Member
Join Date: Feb 2008
Old 03-13-2008 , 11:17   Re: CS:S DM 2.1.0 Released
#6

is it possible to disable defuse kit completely? I don't even want players to spawn with defuse kits because they drop them when they die...
JDoc0512 is offline
Undead46
Junior Member
Join Date: Mar 2008
Old 03-17-2008 , 18:12   Re: CS:S DM 2.1.0 Released
#7

I have a bug.
I'm running the RPG Plugin along with this plugin and everything is great, except 1 small thing.
In the RPG Plugin, you can upgrade to additional health, but when you respawn from this DeathMatch Plugin, after spawn protection ends it sets your health to 100.
I've tried editing cssdm.equip file and setting the spawn health to "0" but that didn't work.

Any idea on how to fix this?
Undead46 is offline
JDoc0512
Member
Join Date: Feb 2008
Old 03-17-2008 , 23:25   Re: CS:S DM 2.1.0 Released
#8

Quote:
Originally Posted by Undead46 View Post
I have a bug.
I'm running the RPG Plugin along with this plugin and everything is great, except 1 small thing.
In the RPG Plugin, you can upgrade to additional health, but when you respawn from this DeathMatch Plugin, after spawn protection ends it sets your health to 100.
I've tried editing cssdm.equip file and setting the spawn health to "0" but that didn't work.

Any idea on how to fix this?
you don't spawn with defuse kits?

to solve your problem, just turn off spawn protection
JDoc0512 is offline
PStar
Veteran Member
Join Date: Mar 2008
Old 04-23-2008 , 08:01   Re: CS:S DM 2.1.0 Released
#9

HY

I want to use this plugint wiht mapconfigs.
what should i add to the mampconfigs on wich i dont want to use DM?
SM PLugins Unload_???
PStar is offline
ayuki
Member
Join Date: May 2008
Old 05-16-2008 , 14:58   Re: CS:S DM 2.1.0 Released
#10

french translation
Attached Files
File Type: txt cssdm.phrases.txt (2.9 KB, 449 views)
ayuki is offline
Closed Thread


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:34.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode