Hi,
All in the title.
What i've tried :
Code:
set_pev(ent, pev_movetype, MOVETYPE_STEP)
set_pev(ent, pev_velocity, {0.0,0.0,-200.0})
The nade fall on the ground but then take few seconds to explode (best way i've foung at the moment.)
Code:
set_pev(ent, pev_velocity, {0.0,0.0,0.0})
engfunc(EngFunc_DropToFloor, ent)
Not better
Code:
dllfunc(DLLFunc_Touch, ent, 0)
Doesn't work
Code:
dllfunc(DLLFunc_Touch, 0, ent)
Doesn't work
P.S.: set_pev(ent, pev_dmgtime, 0.0) just work fine for HE and Flash, but not for smokes.