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Attaching the view point and locking movement.


  
 
 
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Trp. Jed
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Join Date: Aug 2004
Old 09-24-2004 , 12:40   Attaching the view point and locking movement.
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Couple of questions although the two aren't related per-se.

1) I read you can attach the first person viewpoint of the player to an attachment point in a model but I haven't been able to work out how this is done. Could anyone provide an example?

2) Is it possible, and how would I go about doing it, so that the vertical movement of the players viewpoint is locked yet I can still read off the vertical angle their using for aiming. Think of how a canon would work - I want to use a similar system wher the play can pan left-right as usual but when they move the mouse up and down their view stays looking ahead but I am still able to read off the vertical angle.
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