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New Member
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09-21-2007
, 17:57
How to put skills in xp based plugin?
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#1
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Hi first for all sorry if i have a bad english, i am brazilian ^^
I'm trying to make a mod called "Dragon Mod"
I am using this tutorial:
http://forums.alliedmods.net/showthread.php?t=12518
I edited all things here for my mod, but i don't know how to put skills into the dragons.
It is like:
Fire_Dragon:
FlameTrower Lv 1 = 40 Dmg
Slash Lv 1 = 60 Dmg
Tail Slam Lv 1 = 70 Dmg
As you saw I want to put 3 skills on each dragon,
and like the WCF3, each level you can improve your skills,
That is my question, how 2 make that?
+Karma if you help me =P
Thanks a lot
EDIT: If it can help, here is my code (SMA file)
Quote:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <vault>
#define CLASS_NOTHING 0
#define CLASS_DRAGON1 1
#define CLASS_DRAGON2 2
#define CLASS_DRAGON3 3
#define CLASS_DRAGON4 4
#define MAXCLASSES 5
new PlayerClass[33]
new PlayerXP[33]
new PlayerLevel[33]
new const CLASSES[MAXCLASSES][] = {
"None",
"Dragon1",
"Dragon2",
"Dragon3",
"Dragon4"
}
new msgtext
new const LEVELS[6] = {
100,
200,
400,
800,
1600,
3200
}
public plugin_init()
{
register_plugin("Dragon Mod", "1.0", "*=vNs=*|Du-mau")
register_cvar("sv_dragonmod", "1")
register_event("DeathMsg", "DeathMsg", "a")
register_cvar("XP_per_kill", "20")
register_menucmd(register_menuid("menu_Choose Dragon"),1023,"DoChooseDragon");
register_event("ResetHUD", "ResetHud", "b")
msgtext = get_user_msgid("StatusText")
register_clcmd("say /changedragon", "ChangeDragon")
register_clcmd("say_team /changedragon", "ChangeDragon")
}
public SaveXP(id)
{
new authid[32];
get_user_authid(id,authid,31);
new vaultkey[64], vaultdata[64];
format(vaultkey,63,"DRAGON-%s-class",authid);
format(vaultdata,63,"%d",PlayerClass[id]);
set_vaultdata(vaultkey,vaultdata);
format(vaultkey,63,"DRAGON-%s-xp",authid);
format(vaultdata,63,"%d",PlayerXP[id]);
set_vaultdata(vaultkey,vaultdata);
format(vaultkey,63,"DRAGON-%s-level",authid);
format(vaultdata,63,"%d",PlayerLevel[id]);
set_vaultdata(vaultkey,vaultdata);
}
public LoadXP(id)
{
new authid[32];
get_user_authid(id,authid,31);
new vaultkey[64], vaultdata[64];
format(vaultkey,63,"DRAGON-%s-class",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerClass[id] = str_to_num(vaultdata);
format(vaultkey,63,"DRAGON-%s-xp",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerXP[id] = str_to_num(vaultdata);
format(vaultkey,63,"DRAGON-%s-level",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerLevel[id] = str_to_num(vaultdata);
}
public client_connect(id)
{
if(get_cvar_num("SaveXP") == 1) {
LoadXP(id)
client_print(id, print_chat, "[Dragon Mod] XP Loaded!")
client_print(id, print_chat, "[Dragon Mod] You are a %s with level %s and %s XP", PlayerClass[id], PlayerLevel[id], PlayerXP[id])
}
}
public client_disconnect(id)
{
if(get_cvar_num("SaveXP") == 1) {
SaveXP(id)
}
}
stock ChooseDragon(id)
{
new menu[192]
new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3
format(menu, 191, "Dragon Mod: Choose Dragon^n^n1. Dragon1^n2. Dragon2^n3. Dragon3^n4. Dragon4^n^n0. Exit")
show_menu(id, keys, menu, -1, "menu_ChooseDragon")
return PLUGIN_CONTINUE
}
public DoChooseDragon(id, key)
{
if(key == 0) {
if(PlayerClass[id] == CLASS_DRAGON1) {
client_print(id, print_chat, "[Dragon Mod] You are allready a Dragon1! Choose something else!")
ChooseDragon(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_DRAGON1
client_print(id, print_chat, "[Dragon Mod] You are now a Dragon1!")
}
if(key == 1) {
if(PlayerClass[id] == CLASS_DRAGON2) {
client_print(id, print_chat, "[Dragon Mod] You are allready a Dragon2! Choose something else!")
ChooseDragon(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_DRAGON2
client_print(id, print_chat, "[Dragon Mod] You are now a Dragon3!")
}
if(key == 2) {
if(PlayerClass[id] == CLASS_DRAGON3) {
client_print(id, print_chat, "[Dragon Mod] You are allready a Dragon3! Choose something else!")
ChooseDragon(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_DRAGON3
client_print(id, print_chat, "[Dragon Mod] You are now a Dragon3!")
}
if(key == 3) {
if(PlayerClass[id] == CLASS_DRAGON4) {
client_print(id, print_chat, "[Dragon Mod] You are allready a Dragon4! Choose something else!")
ChooseDragon(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_DRAGON4
client_print(id, print_chat, "[Dragon Mod] You are now a Dragon4!")
}
ShowHUD(id)
return PLUGIN_HANDLED
}
public ResetHUD(id)
{
if(PlayerClass[id] == CLASS_NOTHING) {
ChooseDragon(id)
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public DeathMsg()
{
if(get_cvar_num("sv_dragonmod") == 0) {
return PLUGIN_HANDLED
}
new attacker = read_data(1)
if(PlayerClass[attacker] == CLASS_NOTHING) {
return PLUGIN_HANDLED
}
if(PlayerLevel[attacker] == 6) {
return PLUGIN_HANDLED
}
PlayerXP[attacker] += get_cvar_num("XP_per_kill")
if(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
PlayerLevel[attacker] += 1
client_print(attacker, print_chat, "[Dragon Mod] Congratulations! You are now level %i!", PlayerLevel[attacker])
if(get_cvar_num("SaveXP") == 1) {
SaveXP(attacker)
}
ShowHUD(attacker)
}
ShowHUD(attacker)
return PLUGIN_CONTINUE
}
public ShowHUD(id)
{
new HUD[51]
format(HUD, 50, "[%s]Level: %i XP: %i", CLASSES[PlayerClass[id]], PlayerLevel[id], PlayerXP[id])
message_begin(MSG_ONE, msgtext, {0,0,0}, id)
write_byte(0)
write_string(HUD)
message_end()
return
}
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sry but i am so noob at scripting
Last edited by guilherme; 09-22-2007 at 09:05.
Reason: code was added here
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