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Special effects -Satilite rain-


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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 09-21-2004 , 10:04   Special effects -Satilite rain-
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I'm looking to make a plugin called "satilite rain", which will also have several implications in later plugins. It allows you to paint a target, which is either an X Y Z coordinate or an id, and then blast it from space, IE, satilite rain.

Only problem is I cant find a suitable effect for it. ANy suggestions, and the code to do it? it needs to be a straight line down, and then a blast outward, which I was gonna steal from fireworks.

Also, what are the default HL sounds for an air to ground bombing?
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Votorx
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Join Date: Jun 2004
Old 09-21-2004 , 12:56  
Reply With Quote #2

You should use TE_BEAMPOINTS for this effect and make the starting origin somewhere up high to make it look as if its being shot downwards, then when the beam hits the point use TE_EXPLOSION to make it...explode O.o...
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Trp. Jed
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Join Date: Aug 2004
Old 09-21-2004 , 13:55  
Reply With Quote #3

I think theres also another TE_ entity which does an expanding shockring. Best thing to do is to look through this and see what fits you needs:

http://www.planethalflife.com/fixxxer/hltuts/hl_te.htm
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Twilight Suzuka
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Join Date: Jul 2004
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Old 09-21-2004 , 15:25  
Reply With Quote #4

OOh. Nice works. But I'm going to use a flare to make it look better. Any other idea's?
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Votorx
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Old 09-21-2004 , 21:11  
Reply With Quote #5

Make it so that those who do'nt die from the shockwave get knocked over, should be easy just call the animation of a headshot on the player when the "shockwave" hits.
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Twilight Suzuka
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Old 09-22-2004 , 09:42  
Reply With Quote #6

I'll be sure to figure out how to do this.

....
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Old 09-22-2004 , 12:55  
Reply With Quote #7

Should be something in the engine.inc or fakemeta.
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