Haha, I expected you to say something to that effect.
Note; my support for the Physx card is not that it is good
now but that eventually it will become something very useful and will have great effects in game.
http://www.ageia.com/physx/titles.html
Are games already implementing it, at the bottom you can see game engines that are using it. The most notable would be the Unreal Engine 3. The effects that having a Physics card rather then having your CPU handling it, right now it just isn't impressive enough, but I believe that soon it will have a larger portion in the gaming community.
Think about this, Havok is incorprating their own version of a 'physics' card with use of the GPU in ATI's and NVidia's cards. So your using a pseudo physics card if you have the 8 series from NVidia GeForce or the newer ATI Radeon cards.
And the API/SDK for creating a game with the ability to use physics card is free, so you will see more games that have the option to take advantage of the card. Even though the card will only improve the environmental interaction and not exactly gameplay, its mostly for effect.
Anyways, Lee, what is your position about the card for the
future? Not now, I know now its pointless to get one, and it will continue being pointless until theres something like a DirectX Physics that can utilize cards on a more broad spectrum rather then having to download a patch to make the game use the card.
And yeah, I just heard about the physic's card recently, a lot of people still haven't heard of it.
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