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FakeClients - specifically their weapons


  
 
 
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purple_pixie
Veteran Member
Join Date: Jun 2007
Location: Winchester, England
Old 09-03-2007 , 09:10   FakeClients - specifically their weapons
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Hi all,

I'm still playing around with fakeclients for testing purposes.
(I can't run CS, so I'm stuck with hordes of log_amx() and fakeclients)

I'm having some problems with getting them to fire, though ...

I should be able to force an attack by setting their "buttons" in FM, but that's not the real problem atm.

I just can't get them to equip a weapon at all, and it's really annoying me.

How would you get the FakeClient to "equip" a weapon ... that is, have it so that when they fire, they fire that weapon, and cs_get_user_weapon will return it as their current weapon.

Thanks.

On a related note (came across this while testing):
1) What are the real differences between fakeclients and real clients for AMX/CS?
2) What is the difference between client_cmd() and engclient_cmd() ?
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