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fakemeta function...


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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 08-31-2007 , 20:29   fakemeta function...
Reply With Quote #1

how would i use the "set_user_hitzones()" function in fakemeta?
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Arkshine
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Join Date: Oct 2005
Old 08-31-2007 , 21:29   Re: fakemeta function...
Reply With Quote #2

Using traceline forward, get_tr2().

See http://forums.alliedmods.net/showthread.php?p=489668
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 08-31-2007 , 23:06   Re: fakemeta function...
Reply With Quote #3

thanx

EDIT: and this still allows knives and nades to still hit?
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Last edited by Exolent[jNr]; 08-31-2007 at 23:09.
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Alka
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Join Date: Dec 2006
Location: malloc(null)
Old 09-01-2007 , 03:50   Re: fakemeta function...
Reply With Quote #4

Knives dunno, but nades will affect the player...
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Exolent[jNr]
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Old 09-02-2007 , 15:36   Re: fakemeta function...
Reply With Quote #5

there is one issue with knives.

anytime you knife someone, it still hits.
but its random between hurting them and not.

sometimes they will get an actual stab, get hurt, and slow down
other times, they will get stabbed, and keep running without losing hp

is there a way to detect if a knife is being used?
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I love you exolent!
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Alka
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Join Date: Dec 2006
Location: malloc(null)
Old 09-02-2007 , 15:39   Re: fakemeta function...
Reply With Quote #6

Take a look here, you will find what you'r looking for... http://forums.alliedmods.net/showthread.php?p=486451
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 09-02-2007 , 15:50   Re: fakemeta function...
Reply With Quote #7

no no no, im trying to block gunfire but still allow knife hits.

the one that arkshine provided is almost there, except for the knife bug
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Arkshine
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Join Date: Oct 2005
Old 09-02-2007 , 15:54   Re: fakemeta function...
Reply With Quote #8

For knife, as Alka said, take a look at this plugin.

You have to use FM_TraceHull forward for that.
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