Code:
[...]
new bool:g_restart_attempt[33];
Events:
register_event("ResetHUD", "event_hud_reset", "be");
register_clcmd("fullupdate", "clcmd_fullupdate");
register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in");
public clcmd_fullupdate()
return 2;
public event_restart_attempt()
{
new players[32], num;
get_players(players, num, "a");
for(new i = 0 ; i < num ; ++i)
g_restart_attempt[players[i]] = true;
}
public event_hud_reset(id)
{
if (g_restart_attempt[id])
{
g_restart_attempt[id] = false;
return;
}
event_player_spawn(id)
}
public event_player_spawn(id)
{
set_task(0.1, "Give_Spawnmoney", id)
}
public Give_Spawnmoney(id)
{
new spawnmoney = get_pcvar_num(cv_spawnmoney)
cs_set_user_money(id, cs_get_user_money(id) + spawnmoney);
client_print(id, print_chat, "[%s] %d Automatic spawnmoney given.", print, spawnmoney)
}
I need to give money for player whenever he spawns. And this is not working.