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Force_use


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P34nut
AMX Mod X Beta Tester
Join Date: Feb 2006
Location: Netherlands
Old 07-02-2007 , 10:52   Re: Force_use
Reply With Quote #1

Quote:
Originally Posted by SpannerSpammer View Post
Call force_use with the door entity as both user and
used entities, ignore the player entity. This will force
any door to open/close.
Also the double doors in de_nuke?
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SpannerSpammer
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Join Date: Mar 2006
Old 07-03-2007 , 05:44   Re: Force_use
Reply With Quote #2

Quote:
Originally Posted by P34nut View Post
Also the double doors in de_nuke?
If they're func_door or func_door_rotating entities,
it should work.

Note: For multi-part doors, you will need to scan for all the
doors with the same targetname as the door entity you
selected and call force_use on them (excluding the
selected door entity).
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