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Compiler doesn't detect blatant assignment of variable


  
 
 
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World Crafter
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Join Date: Jul 2006
Old 06-21-2007 , 16:21   Compiler doesn't detect blatant assignment of variable
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This is regarding a plugin for WeaponMod and it makes no sense at all. I have two plugins: one that I am using as a base for code and another that I am actually writing. The plugin from scratch comes up with a compiler warning telling me that "g_wpnid" is never assigned, while the other base plugin is perfectly fine. Now here's the thing that's pissing me off: both plugins use, literally, the exact same code to assign the same variable. I don't understand how it is possible for one plugin to come up with this warning while the other doesn't.
Here is code from the warning plugin:
Code:
#include <amxmodx> #include <fakemeta> #include <weaponmod> #define PLUGIN "Sawed-Off Shotgun" #define VERSION "0.0.1" #define AUTHOR "World Crafter" // Weapon information new WPN_NAME[] = "Sawed-Off Shotgun" new WPN_SHORT[] = "sawedoff" // Model information new P_MODEL[] = "models/p_sawedoff.mdl" new V_MODEL[] = "models/v_sawedoff.mdl" new W_MODEL[] = "models/w_sawedoff.mdl" new PELLET[] = "models/pellet.mdl" // Sound information new FIRE[] = "weapons/sawedoff_fire.wav" // Weapon information #define BULLET_SPEED    5000 // Sequences enum {     anim_idle,     anim_draw,     anim_reload,     anim_shoot1 } // Variables new g_wpnid new g_trail public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR)         register_forward(FM_Touch,"fwd_Touch")         create_weapon()     } create_weapon() {     new wpnid = wpn_register_weapon(WPN_NAME,WPN_SHORT)     if(wpnid == -1) return PLUGIN_CONTINUE         wpn_set_string(wpnid, wpn_viewmodel, V_MODEL)     wpn_set_string(wpnid, wpn_weaponmodel, P_MODEL)     wpn_set_string(wpnid, wpn_worldmodel, W_MODEL)         wpn_register_event(wpnid, event_attack1, "ev_attack1")     wpn_register_event(wpnid, event_draw, "ev_draw")     wpn_register_event(wpnid, event_reload, "ev_reload")         wpn_set_float(wpnid, wpn_refire_rate1, 0.1)     wpn_set_float(wpnid, wpn_reload_time, 2.2)     wpn_set_float(wpnid, wpn_recoil1, 5.0)     wpn_set_float(wpnid, wpn_run_speed, 230.0)         wpn_set_integer(wpnid, wpn_ammo1, 2)     wpn_set_integer(wpnid, wpn_ammo2, 30)     wpn_set_integer(wpnid, wpn_bullets_per_shot1, 1)     wpn_set_integer(wpnid, wpn_cost, 1400)         g_wpnid = wpnid     return PLUGIN_CONTINUE }

And here is the identical code from the base:
Code:
#include <amxmodx> #include <fakemeta> #include <weaponmod> new PLUGIN[] = "WPN Missile" new VERSION[] = "0.2" new AUTHOR[] = "DevconeS" new WPN_NAME[] = "Missile" new WPN_SHORT[] = "missile" new P_MODEL[] = "models/p_egon.mdl" new V_MODEL[] = "models/v_egon.mdl" new W_MODEL[] = "models/w_egon.mdl" new ROCKET_MDL[] = "models/rocket.mdl" new FIRE[] = "weapons/rpg_fire.wav" #define ROCKET_SPEED    2000 #define ROCKET_RADIUS   100.0 #define ROCKET_DAMAGE   10.0 // Sequences enum {     anim_idle,     anim_draw,     anim_reload,     anim_shoot1 } new g_wpnid new g_trail,g_explosion,g_flame public plugin_init() {     register_plugin(PLUGIN,VERSION,AUTHOR)         register_forward(FM_Touch,"fwd_Touch")         create_weapon() } create_weapon() {     new wpnid = wpn_register_weapon(WPN_NAME,WPN_SHORT)     if(wpnid == -1) return PLUGIN_CONTINUE         wpn_set_string(wpnid,wpn_viewmodel,V_MODEL)     wpn_set_string(wpnid,wpn_weaponmodel,P_MODEL)     wpn_set_string(wpnid,wpn_worldmodel,W_MODEL)         wpn_register_event(wpnid,event_attack1,"ev_attack1")     wpn_register_event(wpnid,event_attack2,"ev_attack2")     wpn_register_event(wpnid,event_draw,"ev_draw")     wpn_register_event(wpnid,event_draw,"ev_reload")         wpn_set_float(wpnid,wpn_refire_rate1,0.1)     wpn_set_float(wpnid,wpn_refire_rate2,0.0)     wpn_set_float(wpnid,wpn_reload_time,2.1)     wpn_set_float(wpnid,wpn_recoil1,1.0)     wpn_set_float(wpnid,wpn_recoil2,3.0)     wpn_set_float(wpnid,wpn_run_speed,230.0)         wpn_set_integer(wpnid,wpn_ammo1,3)     wpn_set_integer(wpnid,wpn_ammo2,9)     wpn_set_integer(wpnid,wpn_bullets_per_shot1,1)     wpn_set_integer(wpnid,wpn_bullets_per_shot2,0)     wpn_set_integer(wpnid,wpn_cost,4000)         g_wpnid = wpnid     return PLUGIN_CONTINUE }
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